Overview[]
While killing monsters in any zone, you may come across monsters that have special titles next to their name. Kill them for an increased reward or potential for a random chance at a drop! Be careful though, a lot of them are tougher than their regular counterparts, and some will outright kill you with no way to defend yourself!
Finding Specials[]
The base chance to discover a special monster upon every new fight is 1/250. These odds can be improved through Accessories or Clan Tracker Academy. Anything designated with +Special Monsters indicates this buff, which includes Circlet of the Savant, Circlet of Knowledge, Circlet of the King, and Circlet of the Gods.
Special List[]
There are currently 33 special monsters in the game, which can be found in any zone with a few exceptions:
- Special Monsters are disabled until you are Level 25+
- Due to Conquests, the Open Water and Shadow Forest zones do not contain the following specials: Wraith, Champion, Glutton, Warlock, Executioner, Overlord, Guardian, Scoundrel, Maniac, Spectre, Colossus, Harlot, or Reaper.
There are 5 tiers associated with special monsters, with each Tier weighted so you find them less often. Your clan tracker academy can help normalize higher tier special monsters to become more common, along with certain professions as well.
Tier 1[]
Tier 1 specials have a normal rate of appearing when you fight a new monster.
Name | Stat Multiplier | Gold Multiplier | Exp Multiplier | Mob Enhancement 1 | Mob Enhancement 2 | Mob Enhancement 3 | Other | Description |
---|---|---|---|---|---|---|---|---|
Assassin | 1x | 3x | 2x | +3 Weapon Class | N/A | N/A | None | Assassins specialize in killing you, obviously! Their blades are more potent so be careful not get killed by one! |
Defender | 1x | 2x | 3x | +3 Armor Class | N/A | N/A | None | Defenders specialize in, well, defending! They are tougher to kill than normal monsters |
Elder | 1x | 2x | 1x | 40% Double Hit | N/A | N/A | Increases chance of a mastery by 700% | Elders are rather harmless. You wouldn't kill an elder, would you? |
Fool | 1x | 0x | 2x | -1 Armor Class | -1 Spell Class | -1 Weapon Class | None | Fools are the jesters of society. They are quite a bit weaker than a normal mob and best to just ignore them. |
Glutton | 1x | 0x | 0x | N/A | N/A | N/A | Gives no Exp or Gold | Gluttons eat up everything around them. You get nothing out of killing one. Some curse the creator for making them. |
Harlot | 1x | 5x | 1x | N/A | N/A | N/A | -2 Alignment | How bad do you want more gold? Are you willing to kill for it? Who is the real monster? |
Merchant | 1x | 12x | 1x | N/A | N/A | N/A | None | A monster with a bunch of gold on them? Kill them! KILL THEM NOW!! |
Mimic | 2x | 2x | 1x | 20% Double Hit | N/A | N/A | 4x Drop Chance
He has a very strange trick in his sleeve he shows only seldomly |
Mimics try to copy your characters strength and beats you with your own power. Be careful handling one. |
Saint | 1x | 1x | 2x | N/A | N/A | N/A | -1 Alignment | Saints are good monsters. You wouldn't strike down a holy monster, would you? |
Scoundrel | 1x | 1x | 1x | +70% Double Hit | N/A | N/A | +2 Alignment | Dregs of the monster world. Kill them at all costs! |
Trainer | 2x | 1x | 2x | +30% Double Hit | N/A | N/A | None | These monster types seem to want you to get stronger while also trying to kill you. |
Undead | 1x | 2x | 1x | N/A | N/A | N/A | +1 Alignment | The only good undead monster is a dead undead monster. |
Mob Enhancements:
- Double Hit means they have a chance to hit you more times than normal
- Alignment will adjust the alignment number for your character, to signal you being good or evil based. More information can be found on the Alignment page.
Tier 2[]
Tier 2 specials are 2x harder to find when you fight a new monster. Illusionists is excluded from quests.
Name | Stat Multiplier | Gold Multiplier | Exp Multiplier | Mob Enhancement 1 | Mob Enhancement 2 | Mob Enhancement 3 | Other | Description |
---|---|---|---|---|---|---|---|---|
Enigma | ??? | ??? | ??? | ??? | ??? | ??? | ??? | Enigmas are a mystery. Rumor is that they can become any other special monster in disguise. |
Fanatic | 3x | 1x | 2x | +2 Armor Class | +2 Spell Class | +2 Weapon Class | None | Fanatics are a very strong monster variant, who will wipe the floor with you if you are unprepared. |
Hero | 3x | 3x | 3x | +3 Armor Class | +1 Spell Class | +1 Weapon Class | -3 Alignment | This monster thinks you're the villain. He is as strong as a Fanatic but focuses on more armor. |
Illusionist | 1x | 2x | 2x | N/A | N/A | N/A | Teleports you to a random location in the zone | This magical variant will change your location to confuse you if you best them. |
King | 1x | 3x | 2x | N/A | N/A | N/A | 4x Drop Chance | A false king or an actual king? Seems like a pushover, but usually has loot on them! |
Spectre | 2x | 2x | 2x | +1 Weapon Class | +1 Spell Class | -1 Armor Class | None | First a zombie, now a phantom!? Kill it with fire! |
Veteran | 2x | 2x | 4x | +1 Armor Class | +1 Spell Class | +1 Weapon Class | Increases chance of a mastery by 700% | A monster who has had his fair share of battles. Be warned, they can be quite dangerous! |
Villain | 4x | 3x | 4x | +1 Armor Class | -1 Spell Class | -1 Weapon Class | +3 Alignment | A monster that is so evil even most other monster types do not want to be around them. They are vicious and will tear you limb from limb if you take them too lightly. |
Wizard | 2x | 2x | 3x | +3 Spell Class | N/A | N/A | None | A monster who has learned how to wield the elements? Take caution before proceeding against them. |
Mob Enhancements:
- Alignment will adjust the alignment number for your character, to signal you being good or evil based. More information can be found on the Alignment page.
Tier 3[]
Tier 3 specials are 4x harder to find when you fight a new monster.
Name | Stat Multiplier | Gold Multiplier | Exp Multiplier | Mob Enhancement 1 | Mob Enhancement 2 | Mob Enhancement 3 | Other | Description |
---|---|---|---|---|---|---|---|---|
Brute | 1x | 3x | 4x | +5 Armor Class | N/A | N/A | 10x Health | What they lack in strength they more than make up for in shrugging off your attacks. You're in for a long fight if you fight a Brute! |
Guardian | 2x | 2x | 3x | +1 Weapon Class | +1 Spell Class | +2 Armor Class | -5 Alignment | There is a monster village nearby and they focus on protecting their homes from a threat. That threat is you. |
Overlord | 5x | 2x | 5x | -3 Armor Class | N/A | N/A | +5 Alignment | Rumor is whoever runs into an Overlord does not live to tell the tale. You die before even realizing it. |
Maniac | 2x | 2x | 2x | +2 Weapon Class | +2 Spell Class | N/A | None | They are highly unpredictable, so take extreme caution advancing against one. You never know what is up their sleeve. |
Warlock | 2x | 1x | 2x | +5 Spell Class | N/A | N/A | 5x Drop Chance | A wizard that has mastered the dark arts. if you are ill-prepared, you'll be sucked into the depths of hell in the blink of an eye. |
Wraith | 2x | 1x | 3x | +5 Weapon Class | -2 Armor Class | N/A | Excluded from quests | First a zombie, then a phantom, now a ghost!? BURN IT! BURN IT ALL!! |
Mob Enhancements:
- Alignment will adjust the alignment number for your character, to signal you being good or evil based. More information can be found on the Alignment page.
Tier 4[]
Tier 4 specials are 12x harder to find when you fight a new monster. All monsters in this tier are excluded from quests.
Name | Stat Multiplier | Gold Multiplier | Exp Multiplier | Mob Enhancement 1 | Mob Enhancement 2 | Mob Enhancement 3 | Mob Enhancement 4 | Other | Description |
---|---|---|---|---|---|---|---|---|---|
Champion* | 4x | 4x | 4x | +4 Armor Class | +50% Double Hit | N/A | N/A | Guaranteed shadow drop | A champion for the monsters. They are quite bulky and are not to be underestimated. |
Colossus* | 2x | 2x | 5x | -2 Weapon Class | -2 Spell Class | +7 Armor Class | +20% Double Hit | 5x Health
Guaranteed gem drop |
Have you ever seen such an enormous monster before? They make a brute look tiny in comparison! Retreating is an option. |
Executioner | 3x | 2x | 1x | +10 Weapon Class | -2 Armor Class | +20% Double Hit | N/A | None | You thought an assassin was tough? You won't even see the executioner. they don't care how tough you think you are. One swing and your head is rolling. |
Note: These mobs cannot be found through spamming "New Fight". Champion also has a very low chance of dropping a Quest-Only Accessory instead of a shadow.
Mob Enhancements:
- Double Hit means they have a chance to hit you more times than normal
- Alignment will adjust the alignment number for your character, to signal you being good or evil based. More information can be found on the Alignment page.
Tier 5[]
Tier 5 specials are a special rarity and are only found in certain locations or in extremely rare instances when you fight a new monster. All monsters in this tier are excluded from quests.
Name | Stat Multiplier | Gold Multiplier | Exp Multiplier | Mob Enhancement 1 | Mob Enhancement 2 | Other | Description |
---|---|---|---|---|---|---|---|
Master | 1x | 0x | 0x | +100 Armor Class | Uses Item Class 1 Weapon / Spells | Only found in Chellinias Tavern | Not much is known about these master variants of monsters. They are extremely weak in power, but next to impossible to kill. They make good punching bags though to sharpen your skills through mastery training. |
Reaper | ??? | ??? | ??? | ??? | ??? | Instant Death, but your gold goes to a good cause (Jackpot) | If you discover a Reaper, your only option is to run. You will not win. Do you fear the reaper? If you do not, you should. Go ahead, attack him. I dare you!
When death greets you, every player will be notified of your demise. Your free levels and gold (2x'd for Jackpot) is displayed for all to see. |