Overview[]
Once you reach level 250, you are ready to purchase your very own estate to run and manage! Head on over to Estates Hill and find a plot of land to purchase that costs 5M gold.
Once an estate is purchased, it is yours forever! Don't mind all the sudden text that pops up. All will be explained in this article.
Starting your Estate[]
At the top of your estate are 5 resource: Lumber, Stone, Clay Sand, and Iron. These are the 5 core resources to building and maintaining your estate to gain various buffs for your character, although not all of them will apply to you. Starting out, you'll see the number "0 / 1000". The LEFT number (0) indicates how much of that resource you have, where the RIGHT number (1,000) is the maximum amount your estate can have at any given time.
Every hour (even when offline!), you will gain resources to each of them based on the Lumber Yard, Quarry, Clay Mound, Sand Pit, and Iron Mine, but these will be explained a little bit later. If any of your resources become maxed, an automated message will appear whenever you login telling you which resource is full so you can promptly manage your estate more efficiently.
Getting to your Estate[]
There are 2 ways to get to your estate: Traveling to Estates Hill and walking to your estate, or going into the Inventory -> Estate hotbar and selecting the "Home" teleport button. Underneath that button is also handy progression bars (click to expand/collapse) for each of the 5 resources so you do not need to visit your estate to check your limits.
Underneath that is your Inventory and Estate Stash for storing and retrieving items from your estate, which are covered in the section below.
Now, lets start covering what each of the different windows accomplish.
Information[]
This tab displays basic information on how to operate your estate. Under the Storage tab, you can donate resources you find from killing monsters etc to help build your estate faster that provide a variety of different buffs for your character.
Descriptions for each building are found in their own sections. Some buildings have sub-buildings with more than 1 buff but require the main building to match the level to upgrade. Some even have hidden buildings that only appear once the rest of that section is completely maxed (like Quest Spire)!
Most buildings have 10 levels to upgrade, but some might have just 5 or even less than that.
Core Buildings[]
The core buildings are the foundation to a strong and bustling estate, which include:
- Town Hall: The maximum Level possible your buildings can reach.
- Warehouse: Maximum storage for your resources.
- Lumber yard: Generates lumber hourly.
- Quarry: Generates stone hourly.
- Clay Mound: Generates clay hourly.
- Sand Pit: Generates sand hourly.
- Iron Mine: Generates iron hourly.
Storage[]
This is the hub for donating resources, bribing the tax officials, storing / withdrawing items from your estate stash, and upgrading your estate stash.
- Donate Resources: Resources you find out killing monsters, quests, etc can be donated here. Simply select the resource you want to donate, enter the amount, and which button you want to do. Be warned though, once you donate there are no refunds or returns!
- Donate: Will donate that singular resource, subtracted by the Tax (Default: 30%). If you do not have enough or your warehouse caps out, it will only take up to the amount that is available.
- Donate All: Will donate the given number for all resources. If you do not have enough or your ware house caps out, it will only take up to the amount that is available.
- Bribe Officials: This is probably the first sub-building you'll likely want to upgrade.
- By default, you lose 30% of donated resources to the greedy tax officials but you can reduce the tax burden down to 5%.
- There are 5 upgrades available, costing 1K, 2K, 3K, 4K, and 5K of every resource collectively.
- Inventory: Your characters inventory. Storing something will be transferred to your estate inventory.
- Stash: Your estate inventory. Taking from your stash will place it back in your character inventory. By default you have 10 estate inventory.
- Item Stash Upgrade: You can spend gold to increase your estate inventory stash.
- 25 Slots: 25M
- 50 Slots: 500M
- 100 Slots: 50B
- 200 Slots: 1T
Bribe Officials Breakdown:
Level | Tax Decrease | New Tax Rate | Resource Cost |
---|---|---|---|
1 | 5% | 25% | 1,000 Each |
2 | 5% | 20% | 2,000 Each |
3 | 5% | 15% | 3,000 Each |
4 | 5% | 10% | 4,000 Each |
5 | 5% | 5% | 5,000 Each |
Town Hall[]
There are 10 levels available for Town Hall. The town hall acts as your headquarters to your estate empire. Without it, your other buildings cannot grow at all!
For every building upgrade, you gain a construction level. While this has no bearing on the gear, it will display your overall estate level on the Tops List to compare to other players. By default, you start at construction level 7.
Requirement: None
Breakdown:
Level | Tier Unlock for All Buildings | Resource Cost |
---|---|---|
1 | 1 | Free |
2 | 2 | 700 Each |
3 | 3 | 1,400 Each |
4 | 4 | 2,100 Each |
5 | 5 | 3,500 Each |
6 | 6 | 5,250 Each |
7 | 7 | 7,000 Each |
8 | 8 | 21,000 Each |
9 | 9 | 45,500 Each |
10 | 10 | 63,000 Each |
Warehouse[]
The warehouse controls how much of each resource you can store inside your estate. Your resources cannot exceed the maximum number allowed.
Requirement: Town Hall Lv1+
Breakdown:
Level | Storage Increase | New Capacity | Resource Cost |
---|---|---|---|
1 | 0 | 1,000 | Free |
2 | 1,000 | 2,000 | 500 Each |
3 | 1,000 | 3,000 | 1,000 Each |
4 | 2,000 | 5,000 | 1,500 Each |
5 | 2,500 | 7,500 | 2,500 Each |
6 | 2,500 | 10,000 | 3,750 Each |
7 | 20,000 | 30,000 | 5,000 Each |
8 | 35,000 | 65,000 | 15,000 Each |
9 | 25,000 | 90,000 | 32,500 Each |
10 | 30,000 | 120,000 | 45,000 Each |
Lumber Yard[]
The Lumberyard will generate lumber for your estate hourly. Increasing its level will increase your hourly yield.
Requirement: Town Hall Lv1+
Breakdown:
Level | Increased Rate | New Rate | 24h Rate | Resource Cost |
---|---|---|---|---|
1 | 0 | 15 | 360 | Free |
2 | 11 | 26 | 624 | 400 Lumber, 300 Stone/Clay/Sand/Iron |
3 | 22 | 48 | 1,152 | 800 Lumber, 600 Stone/Clay/Sand/Iron |
4 | 44 | 92 | 2,208 | 1,200 Lumber, 900 Stone/Clay/Sand/Iron |
5 | 68 | 160 | 3,840 | 2,000 Lumber, 1,500 Stone/Clay/Sand/Iron |
6 | 145 | 305 | 7,320 | 3,000 Lumber, 2,250 Stone/Clay/Sand/Iron |
7 | 280 | 585 | 14,040 | 4,000 Lumber, 3,000 Stone/Clay/Sand/Iron |
8 | 335 | 920 | 22,080 | 12,000 Lumber, 9,000 Stone/Clay/Sand/Iron |
9 | 630 | 1,550 | 37,200 | 26,000 Lumber, 19,500 Stone/Clay/Sand/Iron |
10 | 850 | 2,400 | 57,600 | 36,000 Lumber, 27,000 Stone/Clay/Sand/Iron |
Quarry[]
The Quarry will generate stone for your estate hourly. Increasing its level will increase your hourly yield.
Requirement: Town Hall Lv1+
Breakdown:
Level | Increased Rate | New Rate | 24h Rate | Resource Cost |
---|---|---|---|---|
1 | 0 | 15 | 360 | Free |
2 | 11 | 26 | 624 | 400 Stone, 300 Lumber/Clay/Sand/Iron |
3 | 22 | 48 | 1,152 | 800 Stone, 600 Lumber/Clay/Sand/Iron |
4 | 44 | 92 | 2,208 | 1,200 Stone, 900 Lumber/Clay/Sand/Iron |
5 | 68 | 160 | 3,840 | 2,000 Stone, 1,500 Lumber/Clay/Sand/Iron |
6 | 145 | 305 | 7,320 | 3,000 Stone, 2,250 Lumber/Clay/Sand/Iron |
7 | 280 | 585 | 14,040 | 4,000 Stone, 3,000 Lumber/Clay/Sand/Iron |
8 | 335 | 920 | 22,080 | 12,000 Stone, 9,000 Lumber/Clay/Sand/Iron |
9 | 630 | 1,550 | 37,200 | 26,000 Stone, 19,500 Lumber/Clay/Sand/Iron |
10 | 850 | 2,400 | 57,600 | 36,000 Stone, 27,000 Lumber/Clay/Sand/Iron |
Clay Mound[]
The Clay Mound will generate clay for your estate hourly. Increasing its level will increase your hourly yield.
Requirement: Town Hall Lv1+
Breakdown:
Level | Increased Rate | New Rate | 24h Rate | Resource Cost |
---|---|---|---|---|
1 | 0 | 15 | 360 | Free |
2 | 11 | 26 | 624 | 400 Clay, 300 Lumber/Stone/Sand/Iron |
3 | 22 | 48 | 1,152 | 800 Clay, 600 Lumber/Stone/Sand/Iron |
4 | 44 | 92 | 2,208 | 1,200 Clay, 900 Lumber/Stone/Sand/Iron |
5 | 68 | 160 | 3,840 | 2,000 Clay, 1,500 Lumber/Stone/Sand/Iron |
6 | 145 | 305 | 7,320 | 3,000 Clay, 2,250 Lumber/Stone/Sand/Iron |
7 | 280 | 585 | 14,040 | 4,000 Clay, 3,000 Lumber/Stone/Sand/Iron |
8 | 335 | 920 | 22,080 | 12,000 Clay, 9,000 Lumber/Stone/Sand/Iron |
9 | 630 | 1,550 | 37,200 | 26,000 Clay, 19,500 Lumber/Stone/Sand/Iron |
10 | 850 | 2,400 | 57,600 | 36,000 Clay, 27,000 Lumber/Stone/Sand/Iron |
Sand Pit[]
The Sand Pit will generate sand for your estate hourly. Increasing its level will increase your hourly yield.
Requirement: Town Hall Lv1+
Breakdown:
Level | Increased Rate | New Rate | 24h Rate | Resource Cost |
---|---|---|---|---|
1 | 0 | 15 | 360 | Free |
2 | 11 | 26 | 624 | 400 Sand, 300 Lumber/Stone/Clay/Iron |
3 | 22 | 48 | 1,152 | 800 Sand, 600 Lumber/Stone/Clay/Iron |
4 | 44 | 92 | 2,208 | 1,200 Sand, 900 Lumber/Stone/Clay/Iron |
5 | 68 | 160 | 3,840 | 2,000 Sand, 1,500 Lumber/Stone/Clay/Iron |
6 | 145 | 305 | 7,320 | 3,000 Sand, 2,250 Lumber/Stone/Clay/Iron |
7 | 280 | 585 | 14,040 | 4,000 Sand, 3,000 Lumber/Stone/Clay/Iron |
8 | 335 | 920 | 22,080 | 12,000 Sand, 9,000 Lumber/Stone/Clay/Iron |
9 | 630 | 1,550 | 37,200 | 26,000 Sand, 19,500 Lumber/Stone/Clay/Iron |
10 | 850 | 2,400 | 57,600 | 36,000 Sand, 27,000 Lumber/Stone/Clay/Iron |
Iron Mine[]
The Iron Mine will generate iron for your estate hourly. Increasing its level will increase your hourly yield.
Requirement: Town Hall Lv1+
Breakdown:
Level | Increased Rate | New Rate | 24h Rate | Resource Cost |
---|---|---|---|---|
1 | 0 | 15 | 360 | Free |
2 | 11 | 26 | 624 | 400 Iron, 300 Lumber/Stone/Clay/Sand |
3 | 22 | 48 | 1,152 | 800 Iron, 600 Lumber/Stone/Clay/Sand |
4 | 44 | 92 | 2,208 | 1,200 Iron, 900 Lumber/Stone/Clay/Sand |
5 | 68 | 160 | 3,840 | 2,000 Iron, 1,500 Lumber/Stone/Clay/Sand |
6 | 145 | 305 | 7,320 | 3,000 Iron, 2,250 Lumber/Stone/Clay/Sand |
7 | 280 | 585 | 14,040 | 4,000 Iron, 3,000 Lumber/Stone/Clay/Sand |
8 | 335 | 920 | 22,080 | 12,000 Iron, 9,000 Lumber/Stone/Clay/Sand |
9 | 630 | 1,550 | 37,200 | 26,000 Iron, 19,500 Lumber/Stone/Clay/Sand |
10 | 850 | 2,400 | 57,600 | 36,000 Iron, 27,000 Lumber/Stone/Clay/Sand |
Barracks[]
Sharpen your weapons or delve deeper into the wonders of magic, this building will increase your Item Class by 1 per rank! This applies to all classes!
Requirement: Town Hall Lv1+
Breakdown:
Level | Item Class Increase | Total Item Class | Resource Cost |
---|---|---|---|
1 | 1 | 1 | 250 Stone, 200 Lumber/Clay/Sand/Iron |
2 | 1 | 2 | 350 Stone, 250 Lumber/Clay/Sand/Iron |
3 | 1 | 3 | 700 Stone, 500 Lumber/Clay/Sand/Iron |
4 | 1 | 4 | 1,050 Stone, 750 Lumber/Clay/Sand/Iron |
5 | 1 | 5 | 1,750 Stone, 1,250 Lumber/Clay/Sand/Iron |
6 | 1 | 6 | 2,625 Stone, 1,875 Lumber/Clay/Sand/Iron |
7 | 1 | 7 | 3,500 Stone, 2,500 Lumber/Clay/Sand/Iron |
8 | 1 | 8 | 10,500 Stone, 7,500 Lumber/Clay/Sand/Iron |
9 | 1 | 9 | 22,750 Stone, 16,250 Lumber/Clay/Sand/Iron |
10 | 1 | 10 | 31,500 Stone, 22,500 Lumber/Clay/Sand/Iron |
Perimeter[]
Any good estate has a proper barricade around it to protect it from threats and others. This building will increase your Armor Class by 1 per rank! This applies to all classes!
Requirement: Town Hall Lv1+
Breakdown:
Level | Armor Class Increase | Total Armor Class | Resource Cost |
---|---|---|---|
1 | 1 | 1 | 250 Iron, 200 Lumber/Stone/Clay/Sand |
2 | 1 | 2 | 350 Iron, 250 Lumber/Stone/Clay/Sand |
3 | 1 | 3 | 700 Iron, 500 Lumber/Stone/Clay/Sand |
4 | 1 | 4 | 1,050 Iron, 750 Lumber/Stone/Clay/Sand |
5 | 1 | 5 | 1,750 Iron, 1,250 Lumber/Stone/Clay/Sand |
6 | 1 | 6 | 2,625 Iron, 1,875 Lumber/Stone/Clay/Sand |
7 | 1 | 7 | 3,500 Iron, 2,500 Lumber/Stone/Clay/Sand |
8 | 1 | 8 | 10,500 Iron, 7,500 Lumber/Stone/Clay/Sand |
9 | 1 | 9 | 22,750 Iron, 16,250 Lumber/Stone/Clay/Sand |
10 | 1 | 10 | 31,500 Iron, 22,500 Lumber/Stone/Clay/Sand |
Training Yard[]
Level up this building to increase your Hit Chance by 1% per rank, up to 10%. This applies to all classes!
Requirement: Town Hall Lv1+
Breakdown:
Level | Hit Chance Increase | Total Hit Chance | Resource Cost |
---|---|---|---|
1 | 1% | 1% | 250 Lumber, 200 Stone/Clay/Sand/Iron |
2 | 1% | 2% | 350 Lumber, 250 Stone/Clay/Sand/Iron |
3 | 1% | 3% | 700 Lumber, 500 Stone/Clay/Sand/Iron |
4 | 1% | 4% | 1,050 Lumber, 750 Stone/Clay/Sand/Iron |
5 | 1% | 5% | 1,750 Lumber, 1,250 Stone/Clay/Sand/Iron |
6 | 1% | 6% | 2,625 Lumber, 1,875 Stone/Clay/Sand/Iron |
7 | 1% | 7% | 3,500 Lumber, 2,500Stone/Clay/Sand/Iron |
8 | 1% | 8% | 10,500 Lumber, 7,500 Stone/Clay/Sand/Iron |
9 | 1% | 9% | 22,750 Lumber, 16,250 Stone/Clay/Sand/Iron |
10 | 1% | 10% | 31,500 Lumber, 22,500 Stone/Clay/Sand/Iron |
Library[]
The library is the first of many buildings that have many sub-components to upgrade as well. While the library does not provide a direct buff, it allows you harness the power of Bonus Time for yourself.
The books you create and upgrade cannot exceed your Library's maximum level, with a cap of 10 for everything.
Requirement: Town Hall Lv1+
Breakdown:
Level | Tier Unlocked | Resource Cost |
---|---|---|
1 | 1 | 500 Lumber/Sand, 400 Stone/Clay/Iron |
2 | 2 | 600 Lumber/Sand, 500 Stone/Clay/Iron |
3 | 3 | 1,200 Lumber/Sand, 1,000 Stone/Clay/Iron |
4 | 4 | 1,800 Lumber/Sand, 1,500 Stone/Clay/Iron |
5 | 5 | 3,000 Lumber/Sand, 2,500 Stone/Clay/Iron |
6 | 6 | 4,500 Lumber/Sand, 3,750 Stone/Clay/Iron |
7 | 7 | 6,000 Lumber/Sand, 5,000 Stone/Clay/Iron |
8 | 8 | 18,000 Lumber/Sand, 15,000 Stone/Clay/Iron |
9 | 9 | 39,000 Lumber/Sand, 32,500 Stone/Clay/Iron |
10 | 10 | 54,000 Lumber/Sand, 45,000 Stone/Clay/Iron |
Book of Experience[]
Adding this book to your library will increase you experience from monster kills.
Requirement: Library Lv1+
Breakdown:
Level | Exp Increase | Total Exp | Resource Cost |
---|---|---|---|
1 | 1% | 1% | 300 Lumber |
2 | 1% | 2% | 300 Lumber |
3 | 1% | 3% | 600 Lumber |
4 | 2% | 5% | 900 Lumber |
5 | 2% | 7% | 1,500 Lumber |
6 | 2% | 9% | 2,250 Lumber |
7 | 2% | 11% | 3,000 Lumber |
8 | 3% | 14% | 9,000 Lumber |
9 | 3% | 17% | 19,500 Lumber |
10 | 3% | 20% | 27,000 Lumber |
Book of Riches[]
Adding this book to your library will increase your gold from monster kills.
Requirement: Library Lv1+
Breakdown:
Level | Gold Increase | Total Gold | Resource Cost |
---|---|---|---|
1 | 1% | 1% | 300 Lumber |
2 | 1% | 2% | 300 Lumber |
3 | 1% | 3% | 600 Lumber |
4 | 2% | 5% | 900 Lumber |
5 | 2% | 7% | 1,500 Lumber |
6 | 2% | 9% | 2,250 Lumber |
7 | 2% | 11% | 3,000 Lumber |
8 | 3% | 14% | 9,000 Lumber |
9 | 3% | 17% | 19,500 Lumber |
10 | 3% | 20% | 27,000 Lumber |
Book of the Elements[]
Adding this book to your library will increase your gem drop chance from monster kills.
Requirement: Library Lv1+
Breakdown:
Level | Gem Increase | Total Gem Chance | Resource Cost |
---|---|---|---|
1 | 1% | 1% | 300 Lumber |
2 | 1% | 2% | 300 Lumber |
3 | 1% | 3% | 600 Lumber |
4 | 2% | 5% | 900 Lumber |
5 | 2% | 7% | 1,500 Lumber |
6 | 2% | 9% | 2,250 Lumber |
7 | 2% | 11% | 3,000 Lumber |
8 | 3% | 14% | 9,000 Lumber |
9 | 3% | 17% | 19,500 Lumber |
10 | 3% | 20% | 27,000 Lumber |
Book of Shadows[]
Adding this book to your library will increase your shadow drop chance from monster kills.
Requirement: Library Lv1+
Breakdown:
Level | Shadow Increase | Total Shadow Chance | Resource Cost |
---|---|---|---|
1 | 1% | 1% | 300 Lumber |
2 | 1% | 2% | 300 Lumber |
3 | 1% | 3% | 600 Lumber |
4 | 2% | 5% | 900 Lumber |
5 | 2% | 7% | 1,500 Lumber |
6 | 2% | 9% | 2,250 Lumber |
7 | 2% | 11% | 3,000 Lumber |
8 | 3% | 14% | 9,000 Lumber |
9 | 3% | 17% | 19,500 Lumber |
10 | 3% | 20% | 27,000 Lumber |
Book of Training[]
Adding this book to your library will increase your mastery drop chance from fighting.
Requirement: Library Lv1+
Breakdown:
Level | Mastery Increase | Total Mastery Chance | Resource Cost |
---|---|---|---|
1 | 1% | 1% | 200 Lumber |
2 | 1% | 2% | 200 Lumber |
3 | 1% | 3% | 400 Lumber |
4 | 2% | 5% | 600 Lumber |
5 | 2% | 7% | 1000 Lumber |
6 | 2% | 9% | 1,500 Lumber |
7 | 2% | 11% | 2,000 Lumber |
8 | 3% | 14% | 6,000 Lumber |
9 | 3% | 17% | 13,000 Lumber |
10 | 3% | 20% | 18,000 Lumber |
Book of Conquests[]
Adding this book to your library will increase your conquest drop chance from killing monsters specific to conquest requirements.
Requirement: Library Lv1+
Breakdown:
Level | Conquest Increase | Total Conquest Chance | Resource Cost |
---|---|---|---|
1 | 1% | 1% | 200 Lumber |
2 | 1% | 2% | 200 Lumber |
3 | 1% | 3% | 400 Lumber |
4 | 2% | 5% | 600 Lumber |
5 | 2% | 7% | 1000 Lumber |
6 | 2% | 9% | 1,500 Lumber |
7 | 2% | 11% | 2,000 Lumber |
8 | 3% | 14% | 6,000 Lumber |
9 | 3% | 17% | 13,000 Lumber |
10 | 3% | 20% | 18,000 Lumber |
Book of Thieving[]
Adding this book to your library will increase your purse drop chance from monster kills.
Requirement: Library Lv1+
Breakdown:
Level | Purse Increase | Total Purse Increase | Resource Cost |
---|---|---|---|
1 | 1% | 1% | 250 Lumber |
2 | 1% | 2% | 250 Lumber |
3 | 1% | 3% | 500 Lumber |
4 | 2% | 5% | 750 Lumber |
5 | 2% | 7% | 1,250 Lumber |
6 | 2% | 9% | 1,875 Lumber |
7 | 2% | 11% | 2,500 Lumber |
8 | 3% | 14% | 7,500 Lumber |
9 | 3% | 17% | 16,250 Lumber |
10 | 3% | 20% | 22,500 Lumber |
Book of Discovery[]
Adding this book to your library will increase your resource drop chance from monster kills.
Requirement: Library Lv1+
Breakdown:
Level | Resource Increase | Total Resource Increase | Resource Cost |
---|---|---|---|
1 | 1% | 1% | 150 Lumber |
2 | 1% | 2% | 150 Lumber |
3 | 1% | 3% | 300 Lumber |
4 | 2% | 5% | 450 Lumber |
5 | 2% | 7% | 750 Lumber |
6 | 2% | 9% | 1,125 Lumber |
7 | 2% | 11% | 1,500 Lumber |
8 | 3% | 14% | 4,500 Lumber |
9 | 3% | 17% | 9,750 Lumber |
10 | 3% | 20% | 13,500 Lumber |
Alchemy Lab[]
The Alchemy Lab allows you to smash gems for extra fusion pieces through the Fusion Machine.
Requirement: Town Hall Lv1+
Breakdown:
Level | Smash Increase | Total Smash Bonus | Resource Cost |
---|---|---|---|
1 | 5% | 5% | 200 Clay/Sand |
2 | 5% | 10% | 250 Clay/Sand |
3 | 10% | 20% | 500 Clay/Sand |
4 | 10% | 30% | 750 Clay/Sand |
5 | 10% | 40% | 1,250 Clay/Sand |
6 | 10% | 50% | 1,875 Clay/Sand |
7 | 15% | 65% | 2,500 Clay/Sand |
8 | 15% | 80% | 7,500 Clay/Sand |
9 | 20% | 100% | 16,250 Clay/Sand |
10 | 25% | 125% | 22,500 Clay/Sand |
Laboratory[]
Any respectable adventurer wants their own EVIL-...ok, just a regular Laboratory. You machinations have lead you to discover how to enhance your gem drops to be a higher quality than normal.
Example: You're in a zone that drops 2,3,4 grade gem and you dropped a grade 2. You have a 1-5% chance to have it automatically increase to a grade 3. You cannot exceed the maximum gem grade in zone though
Requirements: Town Hall Lv6+
Breakdown:
Level | Gem % Increase | Total Gem % | Resource Cost |
---|---|---|---|
1 | 1% | 1% | 1,875 Stone/Iron |
2 | 1% | 2% | 2,625 Stone/Iron |
3 | 1% | 3% | 3,500 Stone/Iron |
4 | 1% | 4% | 10,500 Stone/Iron |
5 | 1% | 5% | 22,750 Stone/Iron |
Museum[]
Tied to the Rock Polish Machine, this increases your odds at turning pebbles into gems.
Requirement: Town Hall Lv1+
Breakdown:
Level | Nothing Increase | Total Nothing Decrease | Common Increase | Total Common Increase | Uncommon Increase | Total Uncommon Increase | Rare Increase | Total Rare Increase | Special Increase | Total Special Increase | Resource Cost |
---|---|---|---|---|---|---|---|---|---|---|---|
1 | -1% | -1% | 1% | 1% | N/A | N/A | N/A | N/A | N/A | N/A | 200 Stone/Clay/Sand |
2 | -1% | -2% | 1% | 2% | N/A | N/A | N/A | N/A | N/A | N/A | 300 Stone/Clay/Sand |
3 | -1% | -3% | 1% | 3% | N/A | N/A | N/A | N/A | N/A | N/A | 600 Stone/Clay/Sand |
4 | -1% | -4% | 1% | 4% | N/A | N/A | N/A | N/A | N/A | N/A | 900 Stone/Clay/Sand |
5 | -1% | -5% | 1% | 5% | N/A | N/A | N/A | N/A | N/A | N/A | 1,500 Stone/Clay/Sand |
6 | -2% | -7% | N/A | 5% | 1% | 1% | 1% | 1% | N/A | N/A | 2,250 Stone/Clay/Sand |
7 | -2% | -9% | N/A | 5% | 1% | 2% | 1% | 2% | N/A | N/A | 3,000 Stone/Clay/Sand |
8 | -2% | -11% | N/A | 5% | 1% | 3% | 1% | 3% | N/A | N/A | 9,000 Stone/Clay/Sand |
9 | -2% | -13% | N/A | 5% | 1% | 4% | N/A | 3% | 1% | 1% | 19,500 Stone/Clay/Sand |
10 | -2% | -15% | N/A | 5% | 1% | 5% | N/A | 3% | 1% | 2% | 27,000 Stone/Clay/Sand |
Shrine[]
This building will reduce the gold cost required for upgrading your shadow gear to mythic.
Requirement: Town Hall Lv1+
Breakdown:
Level | Cost Decrease | Total Cost Decrease | Resource Cost |
---|---|---|---|
1 | 3% | 3% | 150 Clay/Sand/Iron |
2 | 3% | 6% | 250 Clay/Sand/Iron |
3 | 3% | 9% | 500 Clay/Sand/Iron |
4 | 3% | 12% | 750 Clay/Sand/Iron |
5 | 3% | 15% | 1,250 Clay/Sand/Iron |
Cathedral[]
This building will reduce the gold and fusion pieces required for upgrading your mythic gear to ancestral.
Requirement: Town Hall Lv3+
Breakdown:
Level | Cost Decrease | FP Decrease | Total Cost Decrease | Total FP Decrease | Resource Cost |
---|---|---|---|---|---|
1 | 3% | 3% | 3% | 3% | 600 Clay, 450 Sand/Iron |
2 | 3% | 3% | 6% | 6% | 900 Clay, 750 Sand/Iron |
3 | 3% | 3% | 9% | 9% | 1,500 Clay, 1,250 Sand/Iron |
4 | 3% | 3% | 12% | 12% | 2,250 Clay, 1,875 Sand/Iron |
5 | 3% | 3% | 15% | 15% | 3,000 Clay, 2,500 Sand/Iron |
Godly Obelisk[]
This building will reduce the gold and fusion pieces required to upgrade your ancestral gear to godly.
Requirement: Town Hall Lv5+
Breakdown:
Level | Cost Decrease | FP Decrease | Total Cost Decrease | Total FP Decrease | Resource Cost |
---|---|---|---|---|---|
1 | 3% | 2% | 3% | 2% | 1,125 Clay, 2,250 Sand/Iron |
2 | 3% | 2% | 6% | 4% | 1,875 Clay, 3,000 Sand/Iron |
3 | 3% | 2% | 9% | 6% | 2,500 Clay, 4,000 Sand/Iron |
4 | 3% | 2% | 12% | 8% | 7,500 Clay, 12,000 Sand/Iron |
5 | 3% | 2% | 15% | 10% | 16,250 Clay, 26,000 Sand/Iron |
Fighter's Guild[]
The fighters guild is home to all melee fighters, which will provide only those classes with a Weapon Class increase. On top of that, it unlocks sub-buildings for each of them to unlock hidden potential! These classes include: Sword, Axe, Staff, Mace, and (Godly) Shield.
Requirement: Town Hall Lv5+
Breakdown:
Level | WC Increase | Total WC Increase | Resource Cost |
---|---|---|---|
1 | 1 | 1 | 2,500 Lumber, 2,000 Iron |
2 | 1 | 2 | 4,500 Lumber, 3,500 Iron |
3 | 1 | 3 | 13,500 Lumber, 10,500 Iron |
4 | 1 | 4 | 29,250 Lumber, 22,750 Iron |
5 | 1 | 5 | 40,500 Lumber, 31,500 Iron |
Path of the Sword[]
This is an extension of the Fighters Guild, focusing on the Sword class that will increase your Hit Chance.
Requirement: Fighters Guild Lv1+
Breakdown:
Level | HC Increase | Total HC Increase | Resource Cost |
---|---|---|---|
1 | 0.25% | 0.25% | 2,500 Iron |
2 | 0.25% | 0.50% | 2,500 Iron |
3 | 0.25% | 0.75% | 7,500 Iron |
4 | 0.25% | 1.00% | 16,250 Iron |
5 | 0.25% | 1.25% | 22,500 Iron |
Path of the Axe[]
This is an extension of the Fighters Guild, focusing on the Axe class that will increase your Weapon Class.
Requirement: Fighters Guild Lv1+
Breakdown:
Level | WC Increase | Total WC Increase | Resource Cost |
---|---|---|---|
1 | 0.25% | 0.25% | 2,500 Iron |
2 | 0.25% | 0.50% | 2,500 Iron |
3 | 0.25% | 0.75% | 7,500 Iron |
4 | 0.25% | 1.00% | 16,250 Iron |
5 | 0.25% | 1.25% | 22,500 Iron |
Path of the Staff[]
This is an extension of the Fighters Guild, focusing on the Staff class that will increase your Hit Chance.
Requirement: Fighters Guild Lv1+
Breakdown:
Level | HC Increase | Total HC Increase | Resource Cost |
---|---|---|---|
1 | 0.25% | 0.25% | 2,500 Iron |
2 | 0.25% | 0.50% | 2,500 Iron |
3 | 0.25% | 0.75% | 7,500 Iron |
4 | 0.25% | 1.00% | 16,250 Iron |
5 | 0.25% | 1.25% | 22,500 Iron |
Path of the Mace[]
This is an extension of the Fighters Guild, focusing on the Mace class that will increase your Armor Class.
Requirement: Fighters Guild Lv1+
Breakdown:
Level | AC Increase | Total AC Increase | Resource Cost |
---|---|---|---|
1 | 0.25% | 0.25% | 2,500 Iron |
2 | 0.25% | 0.50% | 2,500 Iron |
3 | 0.25% | 0.75% | 7,500 Iron |
4 | 0.25% | 1.00% | 16,250 Iron |
5 | 0.25% | 1.25% | 22,500 Iron |
Path of the Shield[]
This is an extension of the Fighters Guild, focusing on the Shield class (Godly only) that will increase your Drop Chance further. By default, you have a 5% Bonus.
Requirement: Fighters Guild Lv1+
Breakdown:
Level | DC Increase | Total DC Increase | Resource Cost |
---|---|---|---|
1 | 1% | 6% | 2,500 Iron |
2 | 1% | 7% | 2,500 Iron |
3 | 1% | 8% | 7,500 Iron |
4 | 1% | 9% | 16,250 Iron |
5 | 1% | 10% | 22,500 Iron |
Mages Guild[]
The mages guild is home to all casters (except Vampires), which will provide only those classes with a Spell Class increase. On top of that, it unlocks sub-buildings for each of them to unlock hidden potential! These classes include: Fire, Cold, Air, Earth, and (Godly) Arcane.
Requirement: Town Hall Lv5+
Breakdown:
Level | SC Increase | Total SC Increase | Resource Cost |
---|---|---|---|
1 | 1 | 1 | 2,500 Clay, 2,000 Sand |
2 | 1 | 2 | 4,500 Clay, 3,500 Sand |
3 | 1 | 3 | 13,500 Clay, 10,500 Sand |
4 | 1 | 4 | 29,250 Clay, 22,750 Sand |
5 | 1 | 5 | 40,500 Clay, 31,500 Sand |
Spellbook of Flames[]
This is an extension of the Mages Guild, focusing on the Fire class that will increase your Armor Class.
Requirement: Mages Guild Lv1+
Breakdown:
Level | AC Increase | Total AC Increase | Resource Cost |
---|---|---|---|
1 | 0.25% | 0.25% | 2,500 Clay |
2 | 0.25% | 0.50% | 2,500 Clay |
3 | 0.25% | 0.75% | 7,500 Clay |
4 | 0.25% | 1.00% | 16,250 Clay |
5 | 0.25% | 1.25% | 22,500 Clay |
Spellbook of Frost[]
This is an extension of the Mages Guild, focusing on the Cold class that will increase your Spell Class.
Requirement: Mages Guild Lv1+
Breakdown:
Level | SC Increase | Total SC Increase | Resource Cost |
---|---|---|---|
1 | 0.25% | 0.25% | 2,500 Clay |
2 | 0.25% | 0.50% | 2,500 Clay |
3 | 0.25% | 0.75% | 7,500 Clay |
4 | 0.25% | 1.00% | 16,250 Clay |
5 | 0.25% | 1.25% | 22,500 Clay |
Spellbook of Thunder[]
This is an extension of the Mages Guild, focusing on the Air class that will increase your Hit Chance.
Requirement: Mages Guild Lv1+
Breakdown:
Level | HC Increase | Total HC Increase | Resource Cost |
---|---|---|---|
1 | 0.25% | 0.25% | 2,500 Clay |
2 | 0.25% | 0.50% | 2,500 Clay |
3 | 0.25% | 0.75% | 7,500 Clay |
4 | 0.25% | 1.00% | 16,250 Clay |
5 | 0.25% | 1.25% | 22,500 Clay |
Spellbook of Earth[]
This is an extension of the Mages Guild, focusing on the Earth class that will increase your Hit Chance.
Requirement: Mages Guild Lv1+
Breakdown:
Level | HC Increase | Total HC Increase | Resource Cost |
---|---|---|---|
1 | 0.25% | 0.25% | 2,500 Clay |
2 | 0.25% | 0.50% | 2,500 Clay |
3 | 0.25% | 0.75% | 7,500 Clay |
4 | 0.25% | 1.00% | 16,250 Clay |
5 | 0.25% | 1.25% | 22,500 Clay |
Spellbook of Healing[]
This is an extension of the Mages Guild, focusing on the Arcane class (Godly only) that will increase your Drop Chance further. By default, you have a 5% Bonus.
Requirement: Mages Guild Lv1+
Breakdown:
Level | AC Increase | Total AC Increase | Resource Cost |
---|---|---|---|
1 | 1% | 6% | 2,500 Clay |
2 | 1% | 7% | 2,500 Clay |
3 | 1% | 8% | 7,500 Clay |
4 | 1% | 9% | 16,250 Clay |
5 | 1% | 10% | 22,500 Clay |
Elitists Guild[]
The elitists guild is home to the 3 elite classes, which will provide only those classes with an Item Class increase. On top of that, it unlocks sub-buildings for each of them to unlock hidden potential! These classes include: Sharpshooter (Bow/Arrow), Vampire (Drain), and Werewolf (Claw).
Requirement: Town Hall Lv5+
Breakdown:
Level | IC Increase | Total IC Increase | Resource Cost |
---|---|---|---|
1 | 1 | 1 | 2,500 Stone, 1,000 Lumber/Clay/Sand/Iron |
2 | 1 | 2 | 4,500 Stone, 2,500 Lumber/Clay/Sand/Iron |
3 | 1 | 3 | 13,500 Stone, 7,500 Lumber/Clay/Sand/Iron |
4 | 1 | 4 | 29,250 Stone, 16,250 Lumber/Clay/Sand/Iron |
5 | 1 | 5 | 40,500 Stone, 22,500 Lumber/Clay/Sand/Iron |
Path of the Ranger[]
This is an extension of the Elitists Guild, focusing on the Sharpshooter class that will increase Item Class and Armor Class.
Requirement: Elitists Guild Lv1+
Breakdown:
Level | IC Increase | AC Increase | Total IC Increase | Total AC Increase | Resource Cost |
---|---|---|---|---|---|
1 | 0.25% | 0.40% | 0.25% | 0.40% | 2,500 Stone |
2 | 0.25% | 0.40% | 0.50% | 0.80% | 2,500 Stone |
3 | 0.25% | 0.40% | 0.75% | 1.20% | 7,500 Stone |
4 | 0.25% | 0.40% | 1.00% | 1.60% | 16,250 Stone |
5 | 0.25% | 0.40% | 1.25% | 2.00% | 22,500 Stone |
Spellbook of Blood[]
This is an extension of the Elitists Guild, focusing on the Vampire class that will decrease kill requirements of your Blood Paragon and Armor Class. By default, it is 7,500 kills per +1 Item Class & Armor Class
Requirement: Elitists Guild Lv1+
Breakdown:
Level | Paragon Kill Req. Decrease | AC Increase | Paragon Kill Req. | Total AC Increase | Resource Cost |
---|---|---|---|---|---|
1 | 300 | 0.4% | 7,200 | 0.4% | 2,500 Stone |
2 | 300 | 0.4% | 6,900 | 0.8% | 2,500 Stone |
3 | 300 | 0.4% | 6,600 | 1.2% | 7,500 Stone |
4 | 300 | 0.4% | 6,300 | 1.6% | 16,250 Stone |
5 | 300 | 0.4% | 6,000 | 2.0% | 22,500 Stone |
Path of the Beast[]
This is an extension of the Elitists Guild, focusing on the Werewolf class that will increase Hit Chance and your godly Item Class bonus. By default, your hit chance is 1.15% and godly item class bonus 12%.
Requirement: Elitists Guild Lv1+
Breakdown:
Level | HC Increase | Godly Claw IC Boost Increase | Total HC Increase | Total Godly Claw IC Boost Increase | Resource Cost |
---|---|---|---|---|---|
1 | 0.7% | 0.60% | 1,22% | 12.60% | 2,500 Stone |
2 | 0.7% | 0.60% | 1.29% | 13.20% | 2,500 Stone |
3 | 0.7% | 0.60% | 1.36% | 13.80% | 7,500 Stone |
4 | 0.7% | 0.60% | 1.43% | 14.40% | 16,250 Stone |
5 | 0.7% | 0.60% | 1.50% | 15.00% | 22,500 Stone |
Spellbook of Death[]
This is an extension of the Elitists Guild, focusing on the Necromancer class that will increase your instant kill and bone generation. By default, your instant kill is 1% and bone generation +1/kill.
Requirement: Elitists Guild Lv1+
Breakdown:
Level | Instant Kill Increase | Bone Generation Increase | Total Instant Kill Increase | Total Bone Generation Increase | Resource Cost |
---|---|---|---|---|---|
1 | 0.2% | 3 | 1,2% | 4 | 2,500 Stone |
2 | 0.2% | 3 | 1.4% | 7 | 2,500 Stone |
3 | 0.2% | 3 | 1.6% | 10 | 7,500 Stone |
4 | 0.2% | 3 | 1.8% | 13 | 16,250 Stone |
5 | 0.2% | 3 | 2% | 16 | 22,500 Stone |
Path of Souls[]
This is an extension of the Elitists Guild, focusing on the Reaper class that will decrease your weapon FP cost. By default, your weapon FP cost is 2.5x than normal.
Requirement: Elitists Guild Lv1+
Breakdown:
Level | Weapon FP Cost Decrease | Total Weapon FP Cost Decrease | Resource Cost |
---|---|---|---|
1 | 0.2x | 2.3x | 2,500 Stone |
2 | 0.2x | 2.1x | 2,500 Stone |
3 | 0.2x | 1.9x | 7,500 Stone |
4 | 0.60% | 1.7x | 16,250 Stone |
5 | 0.60% | 1.5x | 22,500 Stone |
Merchants Guild[]
This building will increase your gold from purses, gold from monster kills, and boost diamonds effect.
Requirement: Town Hall Lv1+
Breakdown:
Level | Purse Increase | Gold Increase | Dia Increase | Total Purse Increase | Total Gold Increase | Total Dia Increase | Resource Cost |
---|---|---|---|---|---|---|---|
1 | 1% | 1% | 0.5% | 1% | 1% | 0.5% | 300 Lumber/Stone/Clay, 200 Sand/Iron |
2 | 1% | 1% | 0.5% | 2% | 2% | 1.0% | 500 Lumber/Stone/Clay, 400 Sand/Iron |
3 | 1% | 1% | 0.5% | 3% | 3% | 1.5% | 1,000 Lumber/Stone/Clay, 800 Sand/Iron |
4 | 1% | 1% | 0.5% | 4% | 4% | 2.0% | 1,500 Lumber/Stone/Clay, 1,200 Sand/Iron |
5 | 1% | 1% | 0.5% | 5% | 5% | 2.5% | 2,500 Lumber/Stone/Clay, 2,000 Sand/Iron |
6 | 1% | 1% | 0.5% | 6% | 6% | 3.0% | 3,750 Lumber/Stone/Clay, 3,000 Sand/Iron |
7 | 1% | 1% | 0.5% | 7% | 7% | 3.5% | 5,000 Lumber/Stone/Clay, 4,000 Sand/Iron |
8 | 1% | 1% | 0.5% | 8% | 8% | 4.0% | 15,000 Lumber/Stone/Clay, 12,000 Sand/Iron |
9 | 1% | 1% | 0.5% | 9% | 9% | 4.5% | 32,500 Lumber/Stone/Clay, 26,000 Sand/Iron |
10 | 1% | 1% | 0.5% | 10% | 10% | 5.0% | 45,000 Lumber/Stone/Clay, 36,000 Sand/Iron |
Armory[]
This building will allow you to access Loadouts, which is another name for gear presets.
Requirement: Town Hall Lv1+
Breakdown:
Level | Loadouts Available | Resource Cost |
---|---|---|
1 | 1 | 600 Lumber/Clay/Iron, 300 Stone/Sand |
2 | 2 | 1,050 Lumber/Clay/Iron, 750 Stone/Sand |
3 | 3 | 1,750 Lumber/Clay/Iron, 1,250 Stone/Sand |
4 | 4 | 2,625 Lumber/Clay/Iron, 1,875 Stone/Sand |
5 | 5 | 3,500 Lumber/Clay/Iron, 2,500 Stone/Sand |
Quest Spire[]
This building gives you passive quest bonuses, matching Professions so you no longer need to constantly switch when doing a quest to get the bonuses. Note that they do not stack with the profession perks.
Requirement: Town Hall Lv4+
Breakdown:
Level | Quest Timer Reduction | Malachite Increase | Total QTR | Additional | Resource Cost |
---|---|---|---|---|---|
1 | -1h | N/A | -1h | N/A | 1,000 Lumber/Iron, 2,000 Stone/Clay/Sand |
2 | -1h | N/A | -2h | N/A | 2,250 Lumber/Iron, 3,750 Stone/Clay/Sand |
3 | 0h | +1h | -2h | N/A | 9,000 Lumber/Iron, 15,000 Stone/Clay/Sand |
4 | -1h | N/A | -3h | Unlocks the Bestiary Building | 27,000 Lumber/Iron, 45,000 Stone/Clay/Sand |
Bestiary[]
This is an extension of the Quest Spire, only unlocked once that building is at its max tier of 4. This improves your quests by giving you a higher minimum reward.
Requirement: Quest Spire Lv4
Breakdown:
Level | Min. Quest Reward Increase | Total Min. Quest Reward | Resource Cost |
---|---|---|---|
1 | 3% | 3% | 4,000 Each |
2 | 3% | 6% | 6,000 Each |
3 | 3% | 9% | 18,000 Each |
4 | 3% | 12% | 39,000 Each |
5 | 3% | 15% | 54,000 Each |
Institute of Gemology[]
This building increases your Class Gem drop rate. By default, you have a 2% chance to drop a gem that is helpful towards your class (dependent on zone parameters though) instead of a random gem.
Requirement: Town Hall Lv3+
Breakdown:
Level | Class Gem Increase | Total Class Gem Increase | Resource Cost |
---|---|---|---|
1 | 1% | 3% | 750 Stone, 1,350 Clay |
2 | 1% | 4% | 1,050 Stone, 1,800 Clay |
3 | 1% | 5% | 1,750 Stone, 3,000 Clay |
4 | 1% | 6% | 2,625 Stone, 4,500 Clay |
5 | 1% | 7% | 3,500 Stone, 6,000 Clay |
6 | 1% | 8% | 10,500 Stone, 18,000 Clay |
Excavation Site[]
This building increases the yield of Resource Locations, located in Scorched Dunes. By default, you gain 0 (min)-25 (max) resources and takes 5s to process each action.
Requirement: Town Hall Lv1+
Breakdown:
Level | Min. Gain Increase | Max Gain Increase | Total Min. Gain | Total Max Gain | Resource Cost |
---|---|---|---|---|---|
1 | 3 | 8 | 3 | 33 | 200 Each |
2 | 2 | 7 | 5 | 40 | 350 Each |
3 | 3 | 8 | 8 | 48 | 700 Each |
4 | 2 | 7 | 10 | 55 | 1,050 Each |
5 | 3 | 8 | 13 | 63 | 1,700 Each |
6 | 2 | 7 | 15 | 70 | 2,625 Each |
7 | 3 | 8 | 18 | 78 | 3,500 Each |
8 | 2 | 7 | 20 | 85 | 10,500 Each |
9 | 3 | 8 | 23 | 93 | 22,750 Each |
10 | 2 | 7 | 25 | 100 | 31,500 Each |
Woodland[]
This is an extension of the Excavation Site. It will decrease the time it takes to produce lumber from it's resource location in Scorched Dunes. By default, it takes 5s.
Requirement: Excavation Site Lv1+
Breakdown:
Level | Time Decrease | Total Time Decrease | Resource Cost |
---|---|---|---|
1 | 0.5s | 4.5s | 750 Lumber |
2 | 0.5s | 4s | 1,500 Lumber |
3 | 0.5s | 3.5s | 2,250 Lumber |
4 | 0.5s | 3s | 3,000 Lumber |
5 | 0.5s | 2.5s | 9,000 Lumber |
Rock Pile[]
This is an extension of the Excavation Site. It will decrease the time it takes to produce stone from it's resource location in Scorched Dunes. By default, it takes 5s.
Requirement: Excavation Site Lv1+
Breakdown:
Level | Time Decrease | Total Time Decrease | Resource Cost |
---|---|---|---|
1 | 0.5s | 4.5s | 750 Stone |
2 | 0.5s | 4s | 1,500 Stone |
3 | 0.5s | 3.5s | 2,250 Stone |
4 | 0.5s | 3s | 3,000 Stone |
5 | 0.5s | 2.5s | 9,000 Stone |
Oasis[]
This is an extension of the Excavation Site. It will decrease the time it takes to produce clay from it's resource location in Scorched Dunes. By default, it takes 5s.
Requirement: Excavation Site Lv1+
Breakdown:
Level | Time Decrease | Total Time Decrease | Resource Cost |
---|---|---|---|
1 | 0.5s | 4.5s | 750 Clay |
2 | 0.5s | 4s | 1,500 Clay |
3 | 0.5s | 3.5s | 2,250 Clay |
4 | 0.5s | 3s | 3,000 Clay |
5 | 0.5s | 2.5s | 9,000 Clay |
Sand Pile[]
This is an extension of the Excavation Site. It will decrease the time it takes to produce sand from it's resource location in Scorched Dunes. By default, it takes 5s.
Requirement: Excavation Site Lv1+
Breakdown:
Level | Time Decrease | Total Time Decrease | Resource Cost |
---|---|---|---|
1 | 0.5s | 4.5s | 750 Sand |
2 | 0.5s | 4s | 1,500 Sand |
3 | 0.5s | 3.5s | 2,250 Sand |
4 | 0.5s | 3s | 3,000 Sand |
5 | 0.5s | 2.5s | 9,000 Sand |
Iron Deposit[]
This is an extension of the Excavation Site. It will decrease the time it takes to produce iron from it's resource location in Scorched Dunes. By default, it takes 5s.
Requirement: Excavation Site Lv1+
Breakdown:
Level | Time Decrease | Total Time Decrease | Resource Cost |
---|---|---|---|
1 | 0.5s | 4.5s | 750 Iron |
2 | 0.5s | 4s | 1,500 Iron |
3 | 0.5s | 3.5s | 2,250 Iron |
4 | 0.5s | 3s | 3,000 Iron |
5 | 0.5s | 2.5s | 9,000 Iron |
Workshop[]
This building unlocks upgrades to TEN different Accessories, broke up into 2 per workshop level. All accessory information in-game is updated automatically in the in-game commands /accessories and examine window.
Requirement: Town Hall Lv4+
Breakdown:
Level | Accessory 1 Unlock | Accessory 2 Unlock | Resource Cost |
---|---|---|---|
1 | Cursed Amulet of Kings | Cursed Supreme Ring | 1,000 Lumber/Stone, 1,500 Clay/Sand/Iron |
2 | Ring of Mastery | Cursed Ring of Fortune | 1,500 Lumber/Stone, 2,500 Clay/Sand/Iron |
3 | Pendant of Accuracy | Pendant of Light | 2,250 Lumber/Stone, 3,750 Clay/Sand/Iron |
4 | Ring of Harvesting | Dragonstone Necklace | 3,000 Lumber/Stone, 5,000 Clay/Sand/Iron |
5 | Fusion Crown | Blood Paragon | 9,000 Lumber/Stone, 15,000 Clay/Sand/Iron |
Cursed Amulet of Kings[]
This buffs its EXP while reducing the amount of gold loss. By default, the accessory gives 50% EXP and -75% Gold.
Requirement: Workshop Lv1+
Breakdown:
Level | Exp Increase | Gold Increase | Total EXP | Total Gold | Resource Cost |
---|---|---|---|---|---|
1 | 5% | 5% | 55% | -70% | 1,875 Lumber/Clay, 1,125 Stone/Sand/Iron |
2 | 5% | 5% | 60% | -65% | 2,625 Lumber/Clay, 1,875 Stone/Sand/Iron |
3 | 5% | 5% | 65% | -60% | 3,500 Lumber/Clay, 2,500 Stone/Sand/Iron |
4 | 5% | 5% | 70% | -55% | 10,500 Lumber/Clay, 7,500 Stone/Sand/Iron |
5 | 5% | 5% | 75% | -50% | 22,750 Lumber/Clay, 16,250 Stone/Sand/Iron |
Cursed Supreme Ring[]
This buff decreases the armor loss educing the amount of gold loss. By default, the accessory gives -5 Armor Class.
Requirement: Workshop Lv1+
Breakdown:
Level | Armor Increase | Total Armor Loss | Resource Cost |
---|---|---|---|
1 | 1% | -4% | 1,125 Each |
2 | 1% | -3% | 1,875 Each |
3 | 1% | -2% | 2,500 Each |
4 | 1% | -1% | 7,500 Each |
5 | 1% | 0% | 16,250 Each |
Ring of Mastery[]
This buff increases the mastery limit. By default, the accessory has a mastery overlimit of 25.
Requirement: Workshop Lv2+
Breakdown:
Level | Overlimit Increase | Total Overlimit | Resource Cost |
---|---|---|---|
1 | 2 | 27 | 1,125 Each |
2 | 2 | 29 | 1,875 Each |
3 | 2 | 31 | 2,500 Each |
4 | 2 | 33 | 7,500 Each |
5 | 2 | 35 | 16,250 Each |
Cursed Ring of Fortune[]
This buff increases the gold and drop chance. By default, the accessory gives 125% Gold and -75% Drop Chance.
Requirement: Workshop Lv2+
Breakdown:
Level | Gold Increase | Drop Chance Increase | Total Gold | Total Drop Chance | Resource Cost |
---|---|---|---|---|---|
1 | 2% | 5% | 127% | -70% | 1,125 Lumber/Sand/Iron, 1,875 Stone/Clay |
2 | 2% | 5% | 129% | -65% | 1,875 Lumber/Sand/Iron, 2,625 Stone/Clay |
3 | 2% | 5% | 131% | -60% | 2,500 Lumber/Sand/Iron, 3,500 Stone/Clay |
4 | 2% | 5% | 133% | -55% | 7,500 Lumber/Sand/Iron, 10,500 Stone/Clay |
5 | 2% | 5% | 135% | -50% | 16,250 Lumber/Sand/Iron, 22,750 Stone/Clay |
Pendant of Accuracy[]
This buff increases the hit chance. By default, the accessory gives 50% Hit Chance.
Requirement: Workshop Lv3+
Breakdown:
Level | HC Increase | Total HC Increase | Resource Cost |
---|---|---|---|
1 | 2% | 52% | 1,125 Lumber/Stone, 1,875 Clay/Sand/Iron |
2 | 2% | 54% | 1,875 Lumber/Stone, 2,625 Clay/Sand/Iron |
3 | 2% | 56% | 2,500 Lumber/Stone, 3,500 Clay/Sand/Iron |
4 | 2% | 58% | 7,500 Lumber/Stone, 10,500 Clay/Sand/Iron |
5 | 2% | 60% | 16,250 Clay/Stone/Iron, 22,750 Lumber/Stone |
Pendant of Light[]
This buff increases the exp & gold. By default, the accessory gives 65% EXP and Gold.
Requirement: Workshop Lv3+
Breakdown:
Level | EXP Increase | Gold Increase | Total EXP | Total Gold | Resource Cost |
---|---|---|---|---|---|
1 | 2% | 2% | 67% | 67% | 1,125 Clay/Sand/Iron, 1,875 Lumber/Stone |
2 | 2% | 2% | 69% | 69% | 1,875 Clay/Sand/Iron, 2,625 Lumber/Stone |
3 | 2% | 2% | 71% | 71% | 2,500 Clay/Sand/Iron, 3,500 Lumber/Stone |
4 | 2% | 2% | 73% | 73% | 7,500 Clay/Sand/Iron, 10,500 Lumber/Stone |
5 | 2% | 2% | 75% | 75% | 16,250 Clay/Sand/Iron, 22,750 Lumber/Stone |
Ring of Harvesting[]
This buff increases the yield you get from Resource Locations in Scorched Dunes.
Requirement: Workshop Lv4+
Breakdown:
Level | Yield Increase | Total Yield Increase | Resource Cost |
---|---|---|---|
1 | 2% | 2% | 1,125 Clay/Sand/Iron, 1,875 Lumber/Stone |
2 | 2% | 4% | 1,875 Clay/Sand/Iron, 2,625 Lumber/Stone |
3 | 2% | 6% | 2,500 Clay/Sand/Iron, 3,500 Lumber/Stone |
4 | 2% | 8% | 7,500 Clay/Sand/Iron, 10,500 Lumber/Stone |
5 | 2% | 10% | 16,250 Clay/Sand/Iron, 22,750 Lumber/Stone |
Dragonstone Necklace[]
This buff increases the exp, gold, and drop chance. By default, the accessory gives 60% EXP, Gold, and Drop Chance.
Requirement: Workshop Lv4+
Breakdown:
Level | Increase | Total | Resource Cost |
---|---|---|---|
1 | 2% | 62% | 1,875 Lumber/Stone/Sand, 1,125 Clay/Iron |
2 | 2% | 64% | 2,625 Lumber/Stone/Sand, 1,875 Clay/Iron |
3 | 2% | 66% | 3,500 Lumber/Stone/Sand, 2,500 Clay/Iron |
4 | 2% | 68% | 10,500 Lumber/Stone/Sand, 7,500 Clay/Iron |
5 | 2% | 70% | 22,750 Lumber/Stone/Sand, 16,250 Clay/Iron |
Fusion Crown[]
This buff increases the fusion piece yield further from all sources. By default, the accessory gives +10% FP from all sources.
Requirement: Workshop Lv5+
Breakdown:
Level | Increase | Total | Resource Cost |
---|---|---|---|
1 | 1% | 11% | 1,125 Lumber/Stone/Clay, 1,875 Sand/Iron |
2 | 1% | 12% | 1,875 Lumber/Stone/Clay, 2,625 Sand/Iron |
3 | 1% | 13% | 2,500 Lumber/Stone/Clay, 3,500 Sand/Iron |
4 | 1% | 14% | 7,500 Lumber/Stone/Clay, 10,500 Sand/Iron |
5 | 1% | 15% | 16,250 Lumber/Stone/Clay, 22,750 Sand/Iron |
Blood Paragon[]
This buff increases the Item & Armor Class cap. By default, the accessory has a cap of +35.
Requirement: Workshop Lv5+
Breakdown:
Level | Increase | Total | Resource Cost |
---|---|---|---|
1 | 2 | 37 | 1,875 Stone/Clay/Sand, 1,125 Lumber/Iron |
2 | 2 | 39 | 2,625 Stone/Clay/Sand, 1,875 Lumber/Iron |
3 | 2 | 41 | 3,500 Stone/Clay/Sand, 2,500 Lumber/Iron |
4 | 2 | 43 | 10,500 Stone/Clay/Sand, 7,500 Lumber/Iron |
5 | 2 | 45 | 22,750 Stone/Clay/Sand, 16,250 Lumber/Iron |
Cemetery[]
This building allows you to keep some of your free levels and gold upon death, similar to the Eternal Band and Band of the Chosen accessories, but as a passive.
Note: You must have a minimum of 10 free levels or gold to trigger the perks.
Requirement: Town Hall Lv1+
Breakdown:
Level | Exp Saved | Gold Saved | Total Exp Saved | Total Gold Saved | Resource Cost |
---|---|---|---|---|---|
1 | 2% | 1% | 2% | 1% | 300 Stone/Sand |
2 | 2% | 1% | 4% | 2% | 350 Stone/Sand |
3 | 2% | 1% | 6% | 3% | 700 Stone/Sand |
4 | 2% | 1% | 8% | 4% | 1,050 Stone/Sand |
5 | 2% | 1% | 10% | 5% | 1,750 Stone/Sand |
6 | 2% | 1% | 12% | 6% | 2,625 Stone/Sand |
7 | 2% | 1% | 14% | 7% | 3,500 Stone/Sand |
8 | 2% | 1% | 16% | 8% | 10,500 Stone/Sand |
9 | 2% | 1% | 18% | 9% | 22,750 Stone/Sand |
10 | 2% | 1% | 20% | 10% | 31,500 Stone/Sand |