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Overview[]

Once you reach level 250, you are ready to purchase your very own estate to run and manage! Head on over to Estates Hill and find a plot of land to purchase that costs 5M gold.

Once an estate is purchased, it is yours forever! Don't mind all the sudden text that pops up. All will be explained in this article.

EstateUI

Starting your Estate[]

At the top of your estate are 5 resource: Lumber, Stone, Clay Sand, and Iron. These are the 5 core resources to building and maintaining your estate to gain various buffs for your character, although not all of them will apply to you. Starting out, you'll see the number "0 / 1000". The LEFT number (0) indicates how much of that resource you have, where the RIGHT number (1,000) is the maximum amount your estate can have at any given time.

Every hour (even when offline!), you will gain resources to each of them based on the Lumber Yard, Quarry, Clay Mound, Sand Pit, and Iron Mine, but these will be explained a little bit later. If any of your resources become maxed, an automated message will appear whenever you login telling you which resource is full so you can promptly manage your estate more efficiently.

Getting to your Estate[]

There are 2 ways to get to your estate: Traveling to Estates Hill and walking to your estate, or going into the Inventory -> Estate hotbar and selecting the "Home" teleport button. Underneath that button is also handy progression bars (click to expand/collapse) for each of the 5 resources so you do not need to visit your estate to check your limits.

Underneath that is your Inventory and Estate Stash for storing and retrieving items from your estate, which are covered in the section below.

Now, lets start covering what each of the different windows accomplish.

Information[]

Info

This tab displays basic information on how to operate your estate. Under the Storage tab, you can donate resources you find from killing monsters etc to help build your estate faster that provide a variety of different buffs for your character.

Descriptions for each building are found in their own sections. Some buildings have sub-buildings with more than 1 buff but require the main building to match the level to upgrade. Some even have hidden buildings that only appear once the rest of that section is completely maxed (like Quest Spire)!

Most buildings have 10 levels to upgrade, but some might have just 5 or even less than that.

Core Buildings[]

The core buildings are the foundation to a strong and bustling estate, which include:

  • Town Hall: The maximum Level possible your buildings can reach.
  • Warehouse: Maximum storage for your resources.
  • Lumber yard: Generates lumber hourly.
  • Quarry: Generates stone hourly.
  • Clay Mound: Generates clay hourly.
  • Sand Pit: Generates sand hourly.
  • Iron Mine: Generates iron hourly.
Storage[]
Storage

This is the hub for donating resources, bribing the tax officials, storing / withdrawing items from your estate stash, and upgrading your estate stash.

  • Donate Resources: Resources you find out killing monsters, quests, etc can be donated here. Simply select the resource you want to donate, enter the amount, and which button you want to do. Be warned though, once you donate there are no refunds or returns!
    • Donate: Will donate that singular resource, subtracted by the Tax (Default: 30%). If you do not have enough or your warehouse caps out, it will only take up to the amount that is available.
    • Donate All: Will donate the given number for all resources. If you do not have enough or your ware house caps out, it will only take up to the amount that is available.
  • Bribe Officials: This is probably the first sub-building you'll likely want to upgrade.
    • By default, you lose 30% of donated resources to the greedy tax officials but you can reduce the tax burden down to 5%.
    • There are 5 upgrades available, costing 1K, 2K, 3K, 4K, and 5K of every resource collectively.
  • Inventory: Your characters inventory. Storing something will be transferred to your estate inventory.
  • Stash: Your estate inventory. Taking from your stash will place it back in your character inventory. By default you have 10 estate inventory.
  • Item Stash Upgrade: You can spend gold to increase your estate inventory stash.
    • 25 Slots: 25M
    • 50 Slots: 500M
    • 100 Slots: 50B
    • 200 Slots: 1T

Bribe Officials Breakdown:

Level Tax Decrease New Tax Rate Resource Cost
1 5% 25% 1,000 Each
2 5% 20% 2,000 Each
3 5% 15% 3,000 Each
4 5% 10% 4,000 Each
5 5% 5% 5,000 Each
Town Hall[]
TownHall

There are 10 levels available for Town Hall. The town hall acts as your headquarters to your estate empire. Without it, your other buildings cannot grow at all!

For every building upgrade, you gain a construction level. While this has no bearing on the gear, it will display your overall estate level on the Tops List to compare to other players. By default, you start at construction level 7.

Requirement: None

Breakdown:

Level Tier Unlock for All Buildings Resource Cost
1 1 Free
2 2 700 Each
3 3 1,400 Each
4 4 2,100 Each
5 5 3,500 Each
6 6 5,250 Each
7 7 7,000 Each
8 8 21,000 Each
9 9 45,500 Each
10 10 63,000 Each
Warehouse[]
Warehouse

The warehouse controls how much of each resource you can store inside your estate. Your resources cannot exceed the maximum number allowed.

Requirement: Town Hall Lv1+

Breakdown:

Level Storage Increase New Capacity Resource Cost
1 0 1,000 Free
2 1,000 2,000 500 Each
3 1,000 3,000 1,000 Each
4 2,000 5,000 1,500 Each
5 2,500 7,500 2,500 Each
6 2,500 10,000 3,750 Each
7 20,000 30,000 5,000 Each
8 35,000 65,000 15,000 Each
9 25,000 90,000 32,500 Each
10 30,000 120,000 45,000 Each
Lumber Yard[]
Lumber

The Lumberyard will generate lumber for your estate hourly. Increasing its level will increase your hourly yield.

Requirement: Town Hall Lv1+

Breakdown:

Level Increased Rate New Rate 24h Rate Resource Cost
1 0 15 360 Free
2 11 26 624 400 Lumber, 300 Stone/Clay/Sand/Iron
3 22 48 1,152 800 Lumber, 600 Stone/Clay/Sand/Iron
4 44 92 2,208 1,200 Lumber, 900 Stone/Clay/Sand/Iron
5 68 160 3,840 2,000 Lumber, 1,500 Stone/Clay/Sand/Iron
6 145 305 7,320 3,000 Lumber, 2,250 Stone/Clay/Sand/Iron
7 280 585 14,040 4,000 Lumber, 3,000 Stone/Clay/Sand/Iron
8 335 920 22,080 12,000 Lumber, 9,000 Stone/Clay/Sand/Iron
9 630 1,550 37,200 26,000 Lumber, 19,500 Stone/Clay/Sand/Iron
10 850 2,400 57,600 36,000 Lumber, 27,000 Stone/Clay/Sand/Iron
Quarry[]
Quarry

The Quarry will generate stone for your estate hourly. Increasing its level will increase your hourly yield.

Requirement: Town Hall Lv1+

Breakdown:

Level Increased Rate New Rate 24h Rate Resource Cost
1 0 15 360 Free
2 11 26 624 400 Stone, 300 Lumber/Clay/Sand/Iron
3 22 48 1,152 800 Stone, 600 Lumber/Clay/Sand/Iron
4 44 92 2,208 1,200 Stone, 900 Lumber/Clay/Sand/Iron
5 68 160 3,840 2,000 Stone, 1,500 Lumber/Clay/Sand/Iron
6 145 305 7,320 3,000 Stone, 2,250 Lumber/Clay/Sand/Iron
7 280 585 14,040 4,000 Stone, 3,000 Lumber/Clay/Sand/Iron
8 335 920 22,080 12,000 Stone, 9,000 Lumber/Clay/Sand/Iron
9 630 1,550 37,200 26,000 Stone, 19,500 Lumber/Clay/Sand/Iron
10 850 2,400 57,600 36,000 Stone, 27,000 Lumber/Clay/Sand/Iron
Clay Mound[]
Clay

The Clay Mound will generate clay for your estate hourly. Increasing its level will increase your hourly yield.

Requirement: Town Hall Lv1+

Breakdown:

Level Increased Rate New Rate 24h Rate Resource Cost
1 0 15 360 Free
2 11 26 624 400 Clay, 300 Lumber/Stone/Sand/Iron
3 22 48 1,152 800 Clay, 600 Lumber/Stone/Sand/Iron
4 44 92 2,208 1,200 Clay, 900 Lumber/Stone/Sand/Iron
5 68 160 3,840 2,000 Clay, 1,500 Lumber/Stone/Sand/Iron
6 145 305 7,320 3,000 Clay, 2,250 Lumber/Stone/Sand/Iron
7 280 585 14,040 4,000 Clay, 3,000 Lumber/Stone/Sand/Iron
8 335 920 22,080 12,000 Clay, 9,000 Lumber/Stone/Sand/Iron
9 630 1,550 37,200 26,000 Clay, 19,500 Lumber/Stone/Sand/Iron
10 850 2,400 57,600 36,000 Clay, 27,000 Lumber/Stone/Sand/Iron
Sand Pit[]
Sand

The Sand Pit will generate sand for your estate hourly. Increasing its level will increase your hourly yield.

Requirement: Town Hall Lv1+

Breakdown:

Level Increased Rate New Rate 24h Rate Resource Cost
1 0 15 360 Free
2 11 26 624 400 Sand, 300 Lumber/Stone/Clay/Iron
3 22 48 1,152 800 Sand, 600 Lumber/Stone/Clay/Iron
4 44 92 2,208 1,200 Sand, 900 Lumber/Stone/Clay/Iron
5 68 160 3,840 2,000 Sand, 1,500 Lumber/Stone/Clay/Iron
6 145 305 7,320 3,000 Sand, 2,250 Lumber/Stone/Clay/Iron
7 280 585 14,040 4,000 Sand, 3,000 Lumber/Stone/Clay/Iron
8 335 920 22,080 12,000 Sand, 9,000 Lumber/Stone/Clay/Iron
9 630 1,550 37,200 26,000 Sand, 19,500 Lumber/Stone/Clay/Iron
10 850 2,400 57,600 36,000 Sand, 27,000 Lumber/Stone/Clay/Iron
Iron Mine[]
Iron

The Iron Mine will generate iron for your estate hourly. Increasing its level will increase your hourly yield.

Requirement: Town Hall Lv1+

Breakdown:

Level Increased Rate New Rate 24h Rate Resource Cost
1 0 15 360 Free
2 11 26 624 400 Iron, 300 Lumber/Stone/Clay/Sand
3 22 48 1,152 800 Iron, 600 Lumber/Stone/Clay/Sand
4 44 92 2,208 1,200 Iron, 900 Lumber/Stone/Clay/Sand
5 68 160 3,840 2,000 Iron, 1,500 Lumber/Stone/Clay/Sand
6 145 305 7,320 3,000 Iron, 2,250 Lumber/Stone/Clay/Sand
7 280 585 14,040 4,000 Iron, 3,000 Lumber/Stone/Clay/Sand
8 335 920 22,080 12,000 Iron, 9,000 Lumber/Stone/Clay/Sand
9 630 1,550 37,200 26,000 Iron, 19,500 Lumber/Stone/Clay/Sand
10 850 2,400 57,600 36,000 Iron, 27,000 Lumber/Stone/Clay/Sand
Barracks[]
Barracks

Sharpen your weapons or delve deeper into the wonders of magic, this building will increase your Item Class by 1 per rank! This applies to all classes!

Requirement: Town Hall Lv1+

Breakdown:

Level Item Class Increase Total Item Class Resource Cost
1 1 1 250 Stone, 200 Lumber/Clay/Sand/Iron
2 1 2 350 Stone, 250 Lumber/Clay/Sand/Iron
3 1 3 700 Stone, 500 Lumber/Clay/Sand/Iron
4 1 4 1,050 Stone, 750 Lumber/Clay/Sand/Iron
5 1 5 1,750 Stone, 1,250 Lumber/Clay/Sand/Iron
6 1 6 2,625 Stone, 1,875 Lumber/Clay/Sand/Iron
7 1 7 3,500 Stone, 2,500 Lumber/Clay/Sand/Iron
8 1 8 10,500 Stone, 7,500 Lumber/Clay/Sand/Iron
9 1 9 22,750 Stone, 16,250 Lumber/Clay/Sand/Iron
10 1 10 31,500 Stone, 22,500 Lumber/Clay/Sand/Iron
Perimeter[]
Perimeter

Any good estate has a proper barricade around it to protect it from threats and others. This building will increase your Armor Class by 1 per rank! This applies to all classes!

Requirement: Town Hall Lv1+

Breakdown:

Level Armor Class Increase Total Armor Class Resource Cost
1 1 1 250 Iron, 200 Lumber/Stone/Clay/Sand
2 1 2 350 Iron, 250 Lumber/Stone/Clay/Sand
3 1 3 700 Iron, 500 Lumber/Stone/Clay/Sand
4 1 4 1,050 Iron, 750 Lumber/Stone/Clay/Sand
5 1 5 1,750 Iron, 1,250 Lumber/Stone/Clay/Sand
6 1 6 2,625 Iron, 1,875 Lumber/Stone/Clay/Sand
7 1 7 3,500 Iron, 2,500 Lumber/Stone/Clay/Sand
8 1 8 10,500 Iron, 7,500 Lumber/Stone/Clay/Sand
9 1 9 22,750 Iron, 16,250 Lumber/Stone/Clay/Sand
10 1 10 31,500 Iron, 22,500 Lumber/Stone/Clay/Sand
Training Yard[]
TrainingYard

Level up this building to increase your Hit Chance by 1% per rank, up to 10%. This applies to all classes!

Requirement: Town Hall Lv1+

Breakdown:

Level Hit Chance Increase Total Hit Chance Resource Cost
1 1% 1% 250 Lumber, 200 Stone/Clay/Sand/Iron
2 1% 2% 350 Lumber, 250 Stone/Clay/Sand/Iron
3 1% 3% 700 Lumber, 500 Stone/Clay/Sand/Iron
4 1% 4% 1,050 Lumber, 750 Stone/Clay/Sand/Iron
5 1% 5% 1,750 Lumber, 1,250 Stone/Clay/Sand/Iron
6 1% 6% 2,625 Lumber, 1,875 Stone/Clay/Sand/Iron
7 1% 7% 3,500 Lumber, 2,500Stone/Clay/Sand/Iron
8 1% 8% 10,500 Lumber, 7,500 Stone/Clay/Sand/Iron
9 1% 9% 22,750 Lumber, 16,250 Stone/Clay/Sand/Iron
10 1% 10% 31,500 Lumber, 22,500 Stone/Clay/Sand/Iron
Library[]
Library

The library is the first of many buildings that have many sub-components to upgrade as well. While the library does not provide a direct buff, it allows you harness the power of Bonus Time for yourself.

The books you create and upgrade cannot exceed your Library's maximum level, with a cap of 10 for everything.

Requirement: Town Hall Lv1+

Breakdown:

Level Tier Unlocked Resource Cost
1 1 500 Lumber/Sand, 400 Stone/Clay/Iron
2 2 600 Lumber/Sand, 500 Stone/Clay/Iron
3 3 1,200 Lumber/Sand, 1,000 Stone/Clay/Iron
4 4 1,800 Lumber/Sand, 1,500 Stone/Clay/Iron
5 5 3,000 Lumber/Sand, 2,500 Stone/Clay/Iron
6 6 4,500 Lumber/Sand, 3,750 Stone/Clay/Iron
7 7 6,000 Lumber/Sand, 5,000 Stone/Clay/Iron
8 8 18,000 Lumber/Sand, 15,000 Stone/Clay/Iron
9 9 39,000 Lumber/Sand, 32,500 Stone/Clay/Iron
10 10 54,000 Lumber/Sand, 45,000 Stone/Clay/Iron
Book of Experience[]
BookOfExp

Adding this book to your library will increase you experience from monster kills.

Requirement: Library Lv1+

Breakdown:

Level Exp Increase Total Exp Resource Cost
1 1% 1% 300 Lumber
2 1% 2% 300 Lumber
3 1% 3% 600 Lumber
4 2% 5% 900 Lumber
5 2% 7% 1,500 Lumber
6 2% 9% 2,250 Lumber
7 2% 11% 3,000 Lumber
8 3% 14% 9,000 Lumber
9 3% 17% 19,500 Lumber
10 3% 20% 27,000 Lumber
Book of Riches[]
BookOfRiches

Adding this book to your library will increase your gold from monster kills.

Requirement: Library Lv1+

Breakdown:

Level Gold Increase Total Gold Resource Cost
1 1% 1% 300 Lumber
2 1% 2% 300 Lumber
3 1% 3% 600 Lumber
4 2% 5% 900 Lumber
5 2% 7% 1,500 Lumber
6 2% 9% 2,250 Lumber
7 2% 11% 3,000 Lumber
8 3% 14% 9,000 Lumber
9 3% 17% 19,500 Lumber
10 3% 20% 27,000 Lumber
Book of the Elements[]
BookOfTheElements

Adding this book to your library will increase your gem drop chance from monster kills.

Requirement: Library Lv1+

Breakdown:

Level Gem Increase Total Gem Chance Resource Cost
1 1% 1% 300 Lumber
2 1% 2% 300 Lumber
3 1% 3% 600 Lumber
4 2% 5% 900 Lumber
5 2% 7% 1,500 Lumber
6 2% 9% 2,250 Lumber
7 2% 11% 3,000 Lumber
8 3% 14% 9,000 Lumber
9 3% 17% 19,500 Lumber
10 3% 20% 27,000 Lumber
Book of Shadows[]
BookOfShadows

Adding this book to your library will increase your shadow drop chance from monster kills.

Requirement: Library Lv1+

Breakdown:

Level Shadow Increase Total Shadow Chance Resource Cost
1 1% 1% 300 Lumber
2 1% 2% 300 Lumber
3 1% 3% 600 Lumber
4 2% 5% 900 Lumber
5 2% 7% 1,500 Lumber
6 2% 9% 2,250 Lumber
7 2% 11% 3,000 Lumber
8 3% 14% 9,000 Lumber
9 3% 17% 19,500 Lumber
10 3% 20% 27,000 Lumber
Book of Training[]
BookOfTraining

Adding this book to your library will increase your mastery drop chance from fighting.

Requirement: Library Lv1+

Breakdown:

Level Mastery Increase Total Mastery Chance Resource Cost
1 1% 1% 200 Lumber
2 1% 2% 200 Lumber
3 1% 3% 400 Lumber
4 2% 5% 600 Lumber
5 2% 7% 1000 Lumber
6 2% 9% 1,500 Lumber
7 2% 11% 2,000 Lumber
8 3% 14% 6,000 Lumber
9 3% 17% 13,000 Lumber
10 3% 20% 18,000 Lumber
Book of Conquests[]
BookOfConquests

Adding this book to your library will increase your conquest drop chance from killing monsters specific to conquest requirements.

Requirement: Library Lv1+

Breakdown:

Level Conquest Increase Total Conquest Chance Resource Cost
1 1% 1% 200 Lumber
2 1% 2% 200 Lumber
3 1% 3% 400 Lumber
4 2% 5% 600 Lumber
5 2% 7% 1000 Lumber
6 2% 9% 1,500 Lumber
7 2% 11% 2,000 Lumber
8 3% 14% 6,000 Lumber
9 3% 17% 13,000 Lumber
10 3% 20% 18,000 Lumber
Book of Thieving[]
BookOfThieving

Adding this book to your library will increase your purse drop chance from monster kills.

Requirement: Library Lv1+

Breakdown:

Level Purse Increase Total Purse Increase Resource Cost
1 1% 1% 250 Lumber
2 1% 2% 250 Lumber
3 1% 3% 500 Lumber
4 2% 5% 750 Lumber
5 2% 7% 1,250 Lumber
6 2% 9% 1,875 Lumber
7 2% 11% 2,500 Lumber
8 3% 14% 7,500 Lumber
9 3% 17% 16,250 Lumber
10 3% 20% 22,500 Lumber
Book of Discovery[]
BookOfDiscovery

Adding this book to your library will increase your resource drop chance from monster kills.

Requirement: Library Lv1+

Breakdown:

Level Resource Increase Total Resource Increase Resource Cost
1 1% 1% 150 Lumber
2 1% 2% 150 Lumber
3 1% 3% 300 Lumber
4 2% 5% 450 Lumber
5 2% 7% 750 Lumber
6 2% 9% 1,125 Lumber
7 2% 11% 1,500 Lumber
8 3% 14% 4,500 Lumber
9 3% 17% 9,750 Lumber
10 3% 20% 13,500 Lumber
Alchemy Lab[]
GemSmash

The Alchemy Lab allows you to smash gems for extra fusion pieces through the Fusion Machine.

Requirement: Town Hall Lv1+

Breakdown:

Level Smash Increase Total Smash Bonus Resource Cost
1 5% 5% 200 Clay/Sand
2 5% 10% 250 Clay/Sand
3 10% 20% 500 Clay/Sand
4 10% 30% 750 Clay/Sand
5 10% 40% 1,250 Clay/Sand
6 10% 50% 1,875 Clay/Sand
7 15% 65% 2,500 Clay/Sand
8 15% 80% 7,500 Clay/Sand
9 20% 100% 16,250 Clay/Sand
10 25% 125% 22,500 Clay/Sand
Laboratory[]
MaxGem

Any respectable adventurer wants their own EVIL-...ok, just a regular Laboratory. You machinations have lead you to discover how to enhance your gem drops to be a higher quality than normal.

Example: You're in a zone that drops 2,3,4 grade gem and you dropped a grade 2. You have a 1-5% chance to have it automatically increase to a grade 3. You cannot exceed the maximum gem grade in zone though

Requirements: Town Hall Lv6+

Breakdown:

Level Gem % Increase Total Gem % Resource Cost
1 1% 1% 1,875 Stone/Iron
2 1% 2% 2,625 Stone/Iron
3 1% 3% 3,500 Stone/Iron
4 1% 4% 10,500 Stone/Iron
5 1% 5% 22,750 Stone/Iron
Museum[]
RockPolish

Tied to the Rock Polish Machine, this increases your odds at turning pebbles into gems.

Requirement: Town Hall Lv1+

Breakdown:

Level Nothing Increase Total Nothing Decrease Common Increase Total Common Increase Uncommon Increase Total Uncommon Increase Rare Increase Total Rare Increase Special Increase Total Special Increase Resource Cost
1 -1% -1% 1% 1% N/A N/A N/A N/A N/A N/A 200 Stone/Clay/Sand
2 -1% -2% 1% 2% N/A N/A N/A N/A N/A N/A 300 Stone/Clay/Sand
3 -1% -3% 1% 3% N/A N/A N/A N/A N/A N/A 600 Stone/Clay/Sand
4 -1% -4% 1% 4% N/A N/A N/A N/A N/A N/A 900 Stone/Clay/Sand
5 -1% -5% 1% 5% N/A N/A N/A N/A N/A N/A 1,500 Stone/Clay/Sand
6 -2% -7% N/A 5% 1% 1% 1% 1% N/A N/A 2,250 Stone/Clay/Sand
7 -2% -9% N/A 5% 1% 2% 1% 2% N/A N/A 3,000 Stone/Clay/Sand
8 -2% -11% N/A 5% 1% 3% 1% 3% N/A N/A 9,000 Stone/Clay/Sand
9 -2% -13% N/A 5% 1% 4% N/A 3% 1% 1% 19,500 Stone/Clay/Sand
10 -2% -15% N/A 5% 1% 5% N/A 3% 1% 2% 27,000 Stone/Clay/Sand
Shrine[]
Shrine

This building will reduce the gold cost required for upgrading your shadow gear to mythic.

Requirement: Town Hall Lv1+

Breakdown:

Level Cost Decrease Total Cost Decrease Resource Cost
1 3% 3% 150 Clay/Sand/Iron
2 3% 6% 250 Clay/Sand/Iron
3 3% 9% 500 Clay/Sand/Iron
4 3% 12% 750 Clay/Sand/Iron
5 3% 15% 1,250 Clay/Sand/Iron
Cathedral[]
Cathedral

This building will reduce the gold and fusion pieces required for upgrading your mythic gear to ancestral.

Requirement: Town Hall Lv3+

Breakdown:

Level Cost Decrease FP Decrease Total Cost Decrease Total FP Decrease Resource Cost
1 3% 3% 3% 3% 600 Clay, 450 Sand/Iron
2 3% 3% 6% 6% 900 Clay, 750 Sand/Iron
3 3% 3% 9% 9% 1,500 Clay, 1,250 Sand/Iron
4 3% 3% 12% 12% 2,250 Clay, 1,875 Sand/Iron
5 3% 3% 15% 15% 3,000 Clay, 2,500 Sand/Iron
Godly Obelisk[]
GodlyObelisk

This building will reduce the gold and fusion pieces required to upgrade your ancestral gear to godly.

Requirement: Town Hall Lv5+

Breakdown:

Level Cost Decrease FP Decrease Total Cost Decrease Total FP Decrease Resource Cost
1 3% 2% 3% 2% 1,125 Clay, 2,250 Sand/Iron
2 3% 2% 6% 4% 1,875 Clay, 3,000 Sand/Iron
3 3% 2% 9% 6% 2,500 Clay, 4,000 Sand/Iron
4 3% 2% 12% 8% 7,500 Clay, 12,000 Sand/Iron
5 3% 2% 15% 10% 16,250 Clay, 26,000 Sand/Iron
Fighter's Guild[]
FightersGuild

The fighters guild is home to all melee fighters, which will provide only those classes with a Weapon Class increase. On top of that, it unlocks sub-buildings for each of them to unlock hidden potential! These classes include: Sword, Axe, Staff, Mace, and (Godly) Shield.

Requirement: Town Hall Lv5+

Breakdown:

Level WC Increase Total WC Increase Resource Cost
1 1 1 2,500 Lumber, 2,000 Iron
2 1 2 4,500 Lumber, 3,500 Iron
3 1 3 13,500 Lumber, 10,500 Iron
4 1 4 29,250 Lumber, 22,750 Iron
5 1 5 40,500 Lumber, 31,500 Iron
Path of the Sword[]
PathOfTheSword

This is an extension of the Fighters Guild, focusing on the Sword class that will increase your Hit Chance.

Requirement: Fighters Guild Lv1+

Breakdown:

Level HC Increase Total HC Increase Resource Cost
1 0.25% 0.25% 2,500 Iron
2 0.25% 0.50% 2,500 Iron
3 0.25% 0.75% 7,500 Iron
4 0.25% 1.00% 16,250 Iron
5 0.25% 1.25% 22,500 Iron
Path of the Axe[]
PathOfTheAxe

This is an extension of the Fighters Guild, focusing on the Axe class that will increase your Weapon Class.

Requirement: Fighters Guild Lv1+

Breakdown:

Level WC Increase Total WC Increase Resource Cost
1 0.25% 0.25% 2,500 Iron
2 0.25% 0.50% 2,500 Iron
3 0.25% 0.75% 7,500 Iron
4 0.25% 1.00% 16,250 Iron
5 0.25% 1.25% 22,500 Iron
Path of the Staff[]
PathOfTheStaff

This is an extension of the Fighters Guild, focusing on the Staff class that will increase your Hit Chance.

Requirement: Fighters Guild Lv1+

Breakdown:

Level HC Increase Total HC Increase Resource Cost
1 0.25% 0.25% 2,500 Iron
2 0.25% 0.50% 2,500 Iron
3 0.25% 0.75% 7,500 Iron
4 0.25% 1.00% 16,250 Iron
5 0.25% 1.25% 22,500 Iron
Path of the Mace[]
PathOfTheMace

This is an extension of the Fighters Guild, focusing on the Mace class that will increase your Armor Class.

Requirement: Fighters Guild Lv1+

Breakdown:

Level AC Increase Total AC Increase Resource Cost
1 0.25% 0.25% 2,500 Iron
2 0.25% 0.50% 2,500 Iron
3 0.25% 0.75% 7,500 Iron
4 0.25% 1.00% 16,250 Iron
5 0.25% 1.25% 22,500 Iron
Path of the Shield[]
PathofTheShield

This is an extension of the Fighters Guild, focusing on the Shield class (Godly only) that will increase your Drop Chance further. By default, you have a 5% Bonus.

Requirement: Fighters Guild Lv1+

Breakdown:

Level DC Increase Total DC Increase Resource Cost
1 1% 6% 2,500 Iron
2 1% 7% 2,500 Iron
3 1% 8% 7,500 Iron
4 1% 9% 16,250 Iron
5 1% 10% 22,500 Iron
Mages Guild[]
MagesGuild

The mages guild is home to all casters (except Vampires), which will provide only those classes with a Spell Class increase. On top of that, it unlocks sub-buildings for each of them to unlock hidden potential! These classes include: Fire, Cold, Air, Earth, and (Godly) Arcane.

Requirement: Town Hall Lv5+

Breakdown:

Level SC Increase Total SC Increase Resource Cost
1 1 1 2,500 Clay, 2,000 Sand
2 1 2 4,500 Clay, 3,500 Sand
3 1 3 13,500 Clay, 10,500 Sand
4 1 4 29,250 Clay, 22,750 Sand
5 1 5 40,500 Clay, 31,500 Sand
Spellbook of Flames[]
Spellbook of Flames

This is an extension of the Mages Guild, focusing on the Fire class that will increase your Armor Class.

Requirement: Mages Guild Lv1+

Breakdown:

Level AC Increase Total AC Increase Resource Cost
1 0.25% 0.25% 2,500 Clay
2 0.25% 0.50% 2,500 Clay
3 0.25% 0.75% 7,500 Clay
4 0.25% 1.00% 16,250 Clay
5 0.25% 1.25% 22,500 Clay
Spellbook of Frost[]
SpellbookOfFrost

This is an extension of the Mages Guild, focusing on the Cold class that will increase your Spell Class.

Requirement: Mages Guild Lv1+

Breakdown:

Level SC Increase Total SC Increase Resource Cost
1 0.25% 0.25% 2,500 Clay
2 0.25% 0.50% 2,500 Clay
3 0.25% 0.75% 7,500 Clay
4 0.25% 1.00% 16,250 Clay
5 0.25% 1.25% 22,500 Clay
Spellbook of Thunder[]
SpellbookOfThunder

This is an extension of the Mages Guild, focusing on the Air class that will increase your Hit Chance.

Requirement: Mages Guild Lv1+

Breakdown:

Level HC Increase Total HC Increase Resource Cost
1 0.25% 0.25% 2,500 Clay
2 0.25% 0.50% 2,500 Clay
3 0.25% 0.75% 7,500 Clay
4 0.25% 1.00% 16,250 Clay
5 0.25% 1.25% 22,500 Clay
Spellbook of Earth[]
SpellbookOfEarth

This is an extension of the Mages Guild, focusing on the Earth class that will increase your Hit Chance.

Requirement: Mages Guild Lv1+

Breakdown:

Level HC Increase Total HC Increase Resource Cost
1 0.25% 0.25% 2,500 Clay
2 0.25% 0.50% 2,500 Clay
3 0.25% 0.75% 7,500 Clay
4 0.25% 1.00% 16,250 Clay
5 0.25% 1.25% 22,500 Clay
Spellbook of Healing[]
SpellbookOfHealing

This is an extension of the Mages Guild, focusing on the Arcane class (Godly only) that will increase your Drop Chance further. By default, you have a 5% Bonus.

Requirement: Mages Guild Lv1+

Breakdown:

Level AC Increase Total AC Increase Resource Cost
1 1% 6% 2,500 Clay
2 1% 7% 2,500 Clay
3 1% 8% 7,500 Clay
4 1% 9% 16,250 Clay
5 1% 10% 22,500 Clay
Elitists Guild[]
ElitistGuild

The elitists guild is home to the 3 elite classes, which will provide only those classes with an Item Class increase. On top of that, it unlocks sub-buildings for each of them to unlock hidden potential! These classes include: Sharpshooter (Bow/Arrow), Vampire (Drain), and Werewolf (Claw).

Requirement: Town Hall Lv5+

Breakdown:

Level IC Increase Total IC Increase Resource Cost
1 1 1 2,500 Stone, 1,000 Lumber/Clay/Sand/Iron
2 1 2 4,500 Stone, 2,500 Lumber/Clay/Sand/Iron
3 1 3 13,500 Stone, 7,500 Lumber/Clay/Sand/Iron
4 1 4 29,250 Stone, 16,250 Lumber/Clay/Sand/Iron
5 1 5 40,500 Stone, 22,500 Lumber/Clay/Sand/Iron
Path of the Ranger[]
PathOfTheRanger

This is an extension of the Elitists Guild, focusing on the Sharpshooter class that will increase Item Class and Armor Class.

Requirement: Elitists Guild Lv1+

Breakdown:

Level IC Increase AC Increase Total IC Increase Total AC Increase Resource Cost
1 0.25% 0.40% 0.25% 0.40% 2,500 Stone
2 0.25% 0.40% 0.50% 0.80% 2,500 Stone
3 0.25% 0.40% 0.75% 1.20% 7,500 Stone
4 0.25% 0.40% 1.00% 1.60% 16,250 Stone
5 0.25% 0.40% 1.25% 2.00% 22,500 Stone
Spellbook of Blood[]
SpellbookOfBlood

This is an extension of the Elitists Guild, focusing on the Vampire class that will decrease kill requirements of your Blood Paragon and Armor Class. By default, it is 7,500 kills per +1 Item Class & Armor Class

Requirement: Elitists Guild Lv1+

Breakdown:

Level Paragon Kill Req. Decrease AC Increase Paragon Kill Req. Total AC Increase Resource Cost
1 300 0.4% 7,200 0.4% 2,500 Stone
2 300 0.4% 6,900 0.8% 2,500 Stone
3 300 0.4% 6,600 1.2% 7,500 Stone
4 300 0.4% 6,300 1.6% 16,250 Stone
5 300 0.4% 6,000 2.0% 22,500 Stone
Path of the Beast[]
PathOfTheBeast

This is an extension of the Elitists Guild, focusing on the Werewolf class that will increase Hit Chance and your godly Item Class bonus. By default, your hit chance is 1.15% and godly item class bonus 12%.

Requirement: Elitists Guild Lv1+

Breakdown:

Level HC Increase Godly Claw IC Boost Increase Total HC Increase Total Godly Claw IC Boost Increase Resource Cost
1 0.7% 0.60% 1,22% 12.60% 2,500 Stone
2 0.7% 0.60% 1.29% 13.20% 2,500 Stone
3 0.7% 0.60% 1.36% 13.80% 7,500 Stone
4 0.7% 0.60% 1.43% 14.40% 16,250 Stone
5 0.7% 0.60% 1.50% 15.00% 22,500 Stone
Spellbook of Death[]
SpellbookOfDeath

This is an extension of the Elitists Guild, focusing on the Necromancer class that will increase your instant kill and bone generation. By default, your instant kill is 1% and bone generation +1/kill.

Requirement: Elitists Guild Lv1+

Breakdown:

Level Instant Kill Increase Bone Generation Increase Total Instant Kill Increase Total Bone Generation Increase Resource Cost
1 0.2% 3 1,2% 4 2,500 Stone
2 0.2% 3 1.4% 7 2,500 Stone
3 0.2% 3 1.6% 10 7,500 Stone
4 0.2% 3 1.8% 13 16,250 Stone
5 0.2% 3 2% 16 22,500 Stone
Path of Souls[]
PathOfSouls

This is an extension of the Elitists Guild, focusing on the Reaper class that will decrease your weapon FP cost. By default, your weapon FP cost is 2.5x than normal.

Requirement: Elitists Guild Lv1+

Breakdown:

Level Weapon FP Cost Decrease Total Weapon FP Cost Decrease Resource Cost
1 0.2x 2.3x 2,500 Stone
2 0.2x 2.1x 2,500 Stone
3 0.2x 1.9x 7,500 Stone
4 0.60% 1.7x 16,250 Stone
5 0.60% 1.5x 22,500 Stone
Merchants Guild[]
MerchantsGuild

This building will increase your gold from purses, gold from monster kills, and boost diamonds effect.

Requirement: Town Hall Lv1+

Breakdown:

Level Purse Increase Gold Increase Dia Increase Total Purse Increase Total Gold Increase Total Dia Increase Resource Cost
1 1% 1% 0.5% 1% 1% 0.5% 300 Lumber/Stone/Clay, 200 Sand/Iron
2 1% 1% 0.5% 2% 2% 1.0% 500 Lumber/Stone/Clay, 400 Sand/Iron
3 1% 1% 0.5% 3% 3% 1.5% 1,000 Lumber/Stone/Clay, 800 Sand/Iron
4 1% 1% 0.5% 4% 4% 2.0% 1,500 Lumber/Stone/Clay, 1,200 Sand/Iron
5 1% 1% 0.5% 5% 5% 2.5% 2,500 Lumber/Stone/Clay, 2,000 Sand/Iron
6 1% 1% 0.5% 6% 6% 3.0% 3,750 Lumber/Stone/Clay, 3,000 Sand/Iron
7 1% 1% 0.5% 7% 7% 3.5% 5,000 Lumber/Stone/Clay, 4,000 Sand/Iron
8 1% 1% 0.5% 8% 8% 4.0% 15,000 Lumber/Stone/Clay, 12,000 Sand/Iron
9 1% 1% 0.5% 9% 9% 4.5% 32,500 Lumber/Stone/Clay, 26,000 Sand/Iron
10 1% 1% 0.5% 10% 10% 5.0% 45,000 Lumber/Stone/Clay, 36,000 Sand/Iron
Armory[]
Armory

This building will allow you to access Loadouts, which is another name for gear presets.

Requirement: Town Hall Lv1+

Breakdown:

Level Loadouts Available Resource Cost
1 1 600 Lumber/Clay/Iron, 300 Stone/Sand
2 2 1,050 Lumber/Clay/Iron, 750 Stone/Sand
3 3 1,750 Lumber/Clay/Iron, 1,250 Stone/Sand
4 4 2,625 Lumber/Clay/Iron, 1,875 Stone/Sand
5 5 3,500 Lumber/Clay/Iron, 2,500 Stone/Sand
Quest Spire[]
QuestSpire

This building gives you passive quest bonuses, matching Professions so you no longer need to constantly switch when doing a quest to get the bonuses. Note that they do not stack with the profession perks.

Requirement: Town Hall Lv4+

Breakdown:

Level Quest Timer Reduction Malachite Increase Total QTR Additional Resource Cost
1 -1h N/A -1h N/A 1,000 Lumber/Iron, 2,000 Stone/Clay/Sand
2 -1h N/A -2h N/A 2,250 Lumber/Iron, 3,750 Stone/Clay/Sand
3 0h +1h -2h N/A 9,000 Lumber/Iron, 15,000 Stone/Clay/Sand
4 -1h N/A -3h Unlocks the Bestiary Building 27,000 Lumber/Iron, 45,000 Stone/Clay/Sand
Bestiary[]
Bestiary

This is an extension of the Quest Spire, only unlocked once that building is at its max tier of 4. This improves your quests by giving you a higher minimum reward.

Requirement: Quest Spire Lv4

Breakdown:

Level Min. Quest Reward Increase Total Min. Quest Reward Resource Cost
1 3% 3% 4,000 Each
2 3% 6% 6,000 Each
3 3% 9% 18,000 Each
4 3% 12% 39,000 Each
5 3% 15% 54,000 Each
Institute of Gemology[]
Gemology

This building increases your Class Gem drop rate. By default, you have a 2% chance to drop a gem that is helpful towards your class (dependent on zone parameters though) instead of a random gem.

Requirement: Town Hall Lv3+

Breakdown:

Level Class Gem Increase Total Class Gem Increase Resource Cost
1 1% 3% 750 Stone, 1,350 Clay
2 1% 4% 1,050 Stone, 1,800 Clay
3 1% 5% 1,750 Stone, 3,000 Clay
4 1% 6% 2,625 Stone, 4,500 Clay
5 1% 7% 3,500 Stone, 6,000 Clay
6 1% 8% 10,500 Stone, 18,000 Clay
Excavation Site[]
ExcavSite

This building increases the yield of Resource Locations, located in Scorched Dunes. By default, you gain 0 (min)-25 (max) resources and takes 5s to process each action.

Requirement: Town Hall Lv1+

Breakdown:

Level Min. Gain Increase Max Gain Increase Total Min. Gain Total Max Gain Resource Cost
1 3 8 3 33 200 Each
2 2 7 5 40 350 Each
3 3 8 8 48 700 Each
4 2 7 10 55 1,050 Each
5 3 8 13 63 1,700 Each
6 2 7 15 70 2,625 Each
7 3 8 18 78 3,500 Each
8 2 7 20 85 10,500 Each
9 3 8 23 93 22,750 Each
10 2 7 25 100 31,500 Each
Woodland[]
Woodland

This is an extension of the Excavation Site. It will decrease the time it takes to produce lumber from it's resource location in Scorched Dunes. By default, it takes 5s.

Requirement: Excavation Site Lv1+

Breakdown:

Level Time Decrease Total Time Decrease Resource Cost
1 0.5s 4.5s 750 Lumber
2 0.5s 4s 1,500 Lumber
3 0.5s 3.5s 2,250 Lumber
4 0.5s 3s 3,000 Lumber
5 0.5s 2.5s 9,000 Lumber
Rock Pile[]
RockPile

This is an extension of the Excavation Site. It will decrease the time it takes to produce stone from it's resource location in Scorched Dunes. By default, it takes 5s.

Requirement: Excavation Site Lv1+

Breakdown:

Level Time Decrease Total Time Decrease Resource Cost
1 0.5s 4.5s 750 Stone
2 0.5s 4s 1,500 Stone
3 0.5s 3.5s 2,250 Stone
4 0.5s 3s 3,000 Stone
5 0.5s 2.5s 9,000 Stone
Oasis[]
Oasis

This is an extension of the Excavation Site. It will decrease the time it takes to produce clay from it's resource location in Scorched Dunes. By default, it takes 5s.

Requirement: Excavation Site Lv1+

Breakdown:

Level Time Decrease Total Time Decrease Resource Cost
1 0.5s 4.5s 750 Clay
2 0.5s 4s 1,500 Clay
3 0.5s 3.5s 2,250 Clay
4 0.5s 3s 3,000 Clay
5 0.5s 2.5s 9,000 Clay
Sand Pile[]
SandPile

This is an extension of the Excavation Site. It will decrease the time it takes to produce sand from it's resource location in Scorched Dunes. By default, it takes 5s.

Requirement: Excavation Site Lv1+

Breakdown:

Level Time Decrease Total Time Decrease Resource Cost
1 0.5s 4.5s 750 Sand
2 0.5s 4s 1,500 Sand
3 0.5s 3.5s 2,250 Sand
4 0.5s 3s 3,000 Sand
5 0.5s 2.5s 9,000 Sand
Iron Deposit[]
IronDeposit

This is an extension of the Excavation Site. It will decrease the time it takes to produce iron from it's resource location in Scorched Dunes. By default, it takes 5s.

Requirement: Excavation Site Lv1+

Breakdown:

Level Time Decrease Total Time Decrease Resource Cost
1 0.5s 4.5s 750 Iron
2 0.5s 4s 1,500 Iron
3 0.5s 3.5s 2,250 Iron
4 0.5s 3s 3,000 Iron
5 0.5s 2.5s 9,000 Iron
Workshop[]
Workshop

This building unlocks upgrades to TEN different Accessories, broke up into 2 per workshop level. All accessory information in-game is updated automatically in the in-game commands /accessories and examine window.

Requirement: Town Hall Lv4+

Breakdown:

Level Accessory 1 Unlock Accessory 2 Unlock Resource Cost
1 Cursed Amulet of Kings Cursed Supreme Ring 1,000 Lumber/Stone, 1,500 Clay/Sand/Iron
2 Ring of Mastery Cursed Ring of Fortune 1,500 Lumber/Stone, 2,500 Clay/Sand/Iron
3 Pendant of Accuracy Pendant of Light 2,250 Lumber/Stone, 3,750 Clay/Sand/Iron
4 Ring of Harvesting Dragonstone Necklace 3,000 Lumber/Stone, 5,000 Clay/Sand/Iron
5 Fusion Crown Blood Paragon 9,000 Lumber/Stone, 15,000 Clay/Sand/Iron
Cursed Amulet of Kings[]
Caok

This buffs its EXP while reducing the amount of gold loss. By default, the accessory gives 50% EXP and -75% Gold.

Requirement: Workshop Lv1+

Breakdown:

Level Exp Increase Gold Increase Total EXP Total Gold Resource Cost
1 5% 5% 55% -70% 1,875 Lumber/Clay, 1,125 Stone/Sand/Iron
2 5% 5% 60% -65% 2,625 Lumber/Clay, 1,875 Stone/Sand/Iron
3 5% 5% 65% -60% 3,500 Lumber/Clay, 2,500 Stone/Sand/Iron
4 5% 5% 70% -55% 10,500 Lumber/Clay, 7,500 Stone/Sand/Iron
5 5% 5% 75% -50% 22,750 Lumber/Clay, 16,250 Stone/Sand/Iron
Cursed Supreme Ring[]
Csr

This buff decreases the armor loss educing the amount of gold loss. By default, the accessory gives -5 Armor Class.

Requirement: Workshop Lv1+

Breakdown:

Level Armor Increase Total Armor Loss Resource Cost
1 1% -4% 1,125 Each
2 1% -3% 1,875 Each
3 1% -2% 2,500 Each
4 1% -1% 7,500 Each
5 1% 0% 16,250 Each
Ring of Mastery[]
Rom

This buff increases the mastery limit. By default, the accessory has a mastery overlimit of 25.

Requirement: Workshop Lv2+

Breakdown:

Level Overlimit Increase Total Overlimit Resource Cost
1 2 27 1,125 Each
2 2 29 1,875 Each
3 2 31 2,500 Each
4 2 33 7,500 Each
5 2 35 16,250 Each
Cursed Ring of Fortune[]
Crof

This buff increases the gold and drop chance. By default, the accessory gives 125% Gold and -75% Drop Chance.

Requirement: Workshop Lv2+

Breakdown:

Level Gold Increase Drop Chance Increase Total Gold Total Drop Chance Resource Cost
1 2% 5% 127% -70% 1,125 Lumber/Sand/Iron, 1,875 Stone/Clay
2 2% 5% 129% -65% 1,875 Lumber/Sand/Iron, 2,625 Stone/Clay
3 2% 5% 131% -60% 2,500 Lumber/Sand/Iron, 3,500 Stone/Clay
4 2% 5% 133% -55% 7,500 Lumber/Sand/Iron, 10,500 Stone/Clay
5 2% 5% 135% -50% 16,250 Lumber/Sand/Iron, 22,750 Stone/Clay
Pendant of Accuracy[]
Poa

This buff increases the hit chance. By default, the accessory gives 50% Hit Chance.

Requirement: Workshop Lv3+

Breakdown:

Level HC Increase Total HC Increase Resource Cost
1 2% 52% 1,125 Lumber/Stone, 1,875 Clay/Sand/Iron
2 2% 54% 1,875 Lumber/Stone, 2,625 Clay/Sand/Iron
3 2% 56% 2,500 Lumber/Stone, 3,500 Clay/Sand/Iron
4 2% 58% 7,500 Lumber/Stone, 10,500 Clay/Sand/Iron
5 2% 60% 16,250 Clay/Stone/Iron, 22,750 Lumber/Stone
Pendant of Light[]
Pol

This buff increases the exp & gold. By default, the accessory gives 65% EXP and Gold.

Requirement: Workshop Lv3+

Breakdown:

Level EXP Increase Gold Increase Total EXP Total Gold Resource Cost
1 2% 2% 67% 67% 1,125 Clay/Sand/Iron, 1,875 Lumber/Stone
2 2% 2% 69% 69% 1,875 Clay/Sand/Iron, 2,625 Lumber/Stone
3 2% 2% 71% 71% 2,500 Clay/Sand/Iron, 3,500 Lumber/Stone
4 2% 2% 73% 73% 7,500 Clay/Sand/Iron, 10,500 Lumber/Stone
5 2% 2% 75% 75% 16,250 Clay/Sand/Iron, 22,750 Lumber/Stone
Ring of Harvesting[]
Roh

This buff increases the yield you get from Resource Locations in Scorched Dunes.

Requirement: Workshop Lv4+

Breakdown:

Level Yield Increase Total Yield Increase Resource Cost
1 2% 2% 1,125 Clay/Sand/Iron, 1,875 Lumber/Stone
2 2% 4% 1,875 Clay/Sand/Iron, 2,625 Lumber/Stone
3 2% 6% 2,500 Clay/Sand/Iron, 3,500 Lumber/Stone
4 2% 8% 7,500 Clay/Sand/Iron, 10,500 Lumber/Stone
5 2% 10% 16,250 Clay/Sand/Iron, 22,750 Lumber/Stone
Dragonstone Necklace[]
Dn

This buff increases the exp, gold, and drop chance. By default, the accessory gives 60% EXP, Gold, and Drop Chance.

Requirement: Workshop Lv4+

Breakdown:

Level Increase Total Resource Cost
1 2% 62% 1,875 Lumber/Stone/Sand, 1,125 Clay/Iron
2 2% 64% 2,625 Lumber/Stone/Sand, 1,875 Clay/Iron
3 2% 66% 3,500 Lumber/Stone/Sand, 2,500 Clay/Iron
4 2% 68% 10,500 Lumber/Stone/Sand, 7,500 Clay/Iron
5 2% 70% 22,750 Lumber/Stone/Sand, 16,250 Clay/Iron
Fusion Crown[]
Fc

This buff increases the fusion piece yield further from all sources. By default, the accessory gives +10% FP from all sources.

Requirement: Workshop Lv5+

Breakdown:

Level Increase Total Resource Cost
1 1% 11% 1,125 Lumber/Stone/Clay, 1,875 Sand/Iron
2 1% 12% 1,875 Lumber/Stone/Clay, 2,625 Sand/Iron
3 1% 13% 2,500 Lumber/Stone/Clay, 3,500 Sand/Iron
4 1% 14% 7,500 Lumber/Stone/Clay, 10,500 Sand/Iron
5 1% 15% 16,250 Lumber/Stone/Clay, 22,750 Sand/Iron
Blood Paragon[]
Bp

This buff increases the Item & Armor Class cap. By default, the accessory has a cap of +35.

Requirement: Workshop Lv5+

Breakdown:

Level Increase Total Resource Cost
1 2 37 1,875 Stone/Clay/Sand, 1,125 Lumber/Iron
2 2 39 2,625 Stone/Clay/Sand, 1,875 Lumber/Iron
3 2 41 3,500 Stone/Clay/Sand, 2,500 Lumber/Iron
4 2 43 10,500 Stone/Clay/Sand, 7,500 Lumber/Iron
5 2 45 22,750 Stone/Clay/Sand, 16,250 Lumber/Iron
Cemetery[]
Cemetery

This building allows you to keep some of your free levels and gold upon death, similar to the Eternal Band and Band of the Chosen accessories, but as a passive.

Note: You must have a minimum of 10 free levels or gold to trigger the perks.

Requirement: Town Hall Lv1+

Breakdown:

Level Exp Saved Gold Saved Total Exp Saved Total Gold Saved Resource Cost
1 2% 1% 2% 1% 300 Stone/Sand
2 2% 1% 4% 2% 350 Stone/Sand
3 2% 1% 6% 3% 700 Stone/Sand
4 2% 1% 8% 4% 1,050 Stone/Sand
5 2% 1% 10% 5% 1,750 Stone/Sand
6 2% 1% 12% 6% 2,625 Stone/Sand
7 2% 1% 14% 7% 3,500 Stone/Sand
8 2% 1% 16% 8% 10,500 Stone/Sand
9 2% 1% 18% 9% 22,750 Stone/Sand
10 2% 1% 20% 10% 31,500 Stone/Sand
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