Overview[]
While each race specializes in one particular class due to your Mastery limits, you're not restricted to only using that class type, although it is highly recommended. This page will go into detail of each gear type in the game. A full breakdown can also be found through the in-game command /class. other helpful in-game commands for gems to use are /gems and /fusion.
Class types are broken up into three categories: Fighter, Caster, and Elite/Specialty. Your class type is determined by whatever weapon is in your Right Hand or Spell Slot One in your gear. In some instances, you need a weapon or spell in both slots in order to classify as a particular class.
Fighters[]
Fighters are classified as using Swords, Axes, Staff, Maces, or Shields, determined by what is equipped in your RIGHT HAND gear slot and DEX being your highest base stat. Failure to do this will result in your class bonus not applying, and a message will appear when fighting that tells you that your stats or gear is incorrect based on what is equipped.
Stats[]
(Best to Worst):
- DEX - Increases your attack accuracy.
- STR - Increases your attack damage and is the metric used to equip higher leveled weapons.
- VIT - Increases your Health Pool and is the metric to equip higher leveled armor.
- NTL - Is the metric to equip higher leveled arcane spells (provides additional armor).
- WIS - You should never increase this.
Gems[]
Listed below are considered the recommended gems you should collect to strengthen your fighter character, broken down into 5 categories:
- Damage: Increases the damage you deal. Dragon Fang and Dragon Tear are the strongest in this category.
- Defense: Increases your armor to reduce damage taken. Dragon Tear and Frozen Tear are the best here. Ruby and Bloodrock provide healing instead of armor, and are useful in the early game.
- Accuracy: Increases your hit chance against enemies. Lazurite is the best in this category.
- Utility: Provides various bonuses, None of them are considered the best, as they do things such as boosting resource, mastery, exp, gold, etc rates.
- Fodder: These gems provide little to no benefit to you.
Gems:
- Damage: Dragon Fang, Dragon Tear, Kunzite, Kyanite, Pyrite, Sapphire, Aquamarine, Sunstone, Azurite.
- Defense: Dragon Tear, Frozen Tear, Ruby, Bloodrock
- Accuracy: Lazurite, Opal, Rogueite, Emerald, Moonstone, Kunzite, Kyanite, Pyrite
- Utility: Malachite, Pebble, Atmashidade, Diamond, Citrine, Petalite, Quartz, Cobalt, Jade, Howlite, Jaspers, Tigers Eye
- Fodder: Tourmaline, Hiddenite, Amber, Iolite, Garnet, Pearl, Corundum, Black Pearl, Zoisite, Apatite, Rosalite, Moonfang, Wulfenite, Obsidian, Blood Ruby, Blood Tourmaline, Blood Fang, Bloodstone
Class Gems[]
While killing monsters, you have a small chance to obtain a Class Gem instead. This is a gem that is always helpful towards whatever race & class you are using. You have a base chance of 2% to obtain one, up-gradable through your Estate.
For Fighters, these are your class gems:
- Opal
- Dragon Fang
- Rogueite
- Lazurite (rare)
Sword[]
Applies a 10% Critical Chance (Critical Hit) and 2.5% Weapon Class (Increased Damage) buff, which can be increased through certain Professions.
An additional Hit Chance (Easier to Hit Enemies) buff is applied through your Estate.
Axe[]
Applies a 10% Critical Chance (Critical Hit) and 1.25% Hit Chance (Easier to Hit Enemies) buff, which can be increased through certain Professions.
An additional Weapon Class (Increased Damage) buff is applied through your Estate.
Staff[]
Applies a 1% Weapon Class (Increased Damage) and 1% Armor Class (Higher Armor) buff, which can be increased through certain Professions.
An additional Hit Chance (Easier to Hit Enemies) buff is applied through your Estate.
Mace[]
Applies a 2% Weapon Class (Increased Damage) buff, which can be increased through certain Professions.
An additional Armor Class (Increased Armor) buff is applied through your Estate.
Shield[]
Applies a 5% Drop Chance (Increased Drop Chance) buff, which can be increased through certain Professions.
An additional Drop Chance buff is applied through your Estate.
Casters[]
Casters are classified as using Fire, Cold, Air, Earth, and Arcane spells, determined by what is equipped in the SPELL ONE gear slot and WIS being your highest base stat. Failure to do this will result in your class bonus not applying, and a message will appear when fighting that tells you that your stats or gear is incorrect based on what is equipped.
Stats[]
(Best to Worst):
- WIS - Increases your spell accuracy.
- NTL - Increases your spell damage and is the metric used to equip higher leveled spells.
- VIT - Increases your Health Pool and is the metric to equip higher leveled armor.
- STR - Is the metric to equip higher leveled shields (provides additional armor).
- DEX - You should never increase this.
Gems[]
Listed below are considered the gems you should collect to strengthen your caster character, broken down into 5 categories:
- Damage: Increases the damage you deal. Demon Fang and Demon Tear are the strongest in this category.
- Defense: Increases your armor to reduce damage taken. Demon Tear and Frozen Tear are the best here. Ruby and Bloodrock provide healing instead of armor, and are useful in the early game.
- Accuracy: Increases your hit chance against enemies. Obsidian is the best in this category.
- Utility: Provides various bonuses, None of them are considered the best, as they do things such as boosting resource, mastery, exp, gold, etc rates.
- Fodder: These gems provide little to no benefit to you.
Gems:
- Damage: Demon Fang, Demon Tear, Apatite, Rosalite, Zoisite, Garnet, Iolite, Amber, Azurite
- Defense: Demon Tear, Frozen Tear, Ruby, Bloodrock
- Accuracy: Obsidian, Black Pearl, Rogueite, Pearl, Corundum, Apatite, Rosalite, Zoisite
- Utility: Malachite, Pebble, Atmashidade, Diamond, Citrine, Petalite, Quartz, Cobalt, Jade, Howlite, Jaspers, Tigers Eye
- Fodder: Tourmaline, Hiddenite, Sunstone, Aquamarine, Sapphire, Emerald, Moonstone, Opal, Kunzite, Kyanite, Pyrite, Moonfang, Wulfenite, Lazurite, Blood Ruby, Blood Tourmaline, Blood Fang, Bloodstone
Class Gems[]
While killing monsters, you have a small chance to obtain a Class Gem instead. This is a gem that is always helpful towards whatever race & class you are using. You have a base chance of 2% to obtain one, up-gradable through your Estate.
For Casters, these are your class gems:
- Black Pearl
- Demon Fang
- Rogueite
- Obsidian (rare)
Fire[]
Applies a 1.25% Hit Chance (Easier to Hit Enemies) and 1.25% Spell Class (Increased Damage) buff, which can be increased through certain Professions.
An additional Armor Class (Increased Armor) buff is applied through your Estate.
Cold[]
Applies a 1.5% Armor Class (Increased Armor) buff, which can be increased through certain Professions.
An additional Spell Class (Increased Damage) buff is applied through your Estate.
Air[]
Applies a 2% Spell Class (Increased Damage) buff, which can be increased through certain Professions.
An additional Hit Chance (Easier to Hit Enemies) buff is applied through your Estate.
Earth[]
Applies a 1% Spell Class (Increased Damage) and 1% Armor Class (Increased Armor) buff, which can be increased through certain Professions.
An additional Hit Chance (Easier to Hit Enemies) buff is applied through your Estate.
Arcane[]
Applies a 5% Drop Chance (Increased Drop Chance) buff, which can be increased through certain Professions.
An additional Drop Chance buff is applied through your Estate.
Elite[]
These classes have inherited buffs applied to them which are not considered class buffs, so they cannot be increased further through certain Professions.
They have unique traits which set them apart from the Fighters and Casters and usually have specific gems they must obtain.
Elite classes are: Sharpshooter, Vampire, Werewolf, Necromancer, and Reaper.
Sharpshooter[]
Bow/Arrow weapons classify you as a sharpshooter, determined by using a bow and arrow in your RIGHT HAND and LEFT HAND gear slots (order doesn't matter), with DEX as your highest base stat. Failure to do this will result in your class bonus not applying, and a message will appear when fighting that tells you that your stats or gear is incorrect based on what is equipped.
*Note: Bow must be in RIGHT HAND and Arrow LEFT HAND currently due to a bug with hit chance, reported as of 10/7/23.
Stats[]
(Best to Worst):
- DEX - Increases your attack accuracy and is the metric used to equip higher leveled bows and arrows.
- VIT- Increases your Health Pool and is the metric to equip higher leveled armor.
- NTL - Is the metric used to equip higher leveled arcane spells (provides additional armor).
- STR - You should never increase this.
- WIS- You should never increase this.
Perks[]
- Considered a Glass Cannon Class
- DEX as the primary stat - DEX is used to determine what bow/arrows you can equip instead of STR
- 1.5x Hit Chance bonus
- 2x Hit Initiative bonus (more likely to attack first)
- -2 Armor Class (less armor to start with)
- Requires Bow and Arrow in RIGHT HAND or LEFT HAND (order doesn't matter)
- Uses lowest Item Class if Bow and Arrow (Ex: Bow is IC5, Arrow IC4 -> Damage is IC4)
- Additional Weapon Class (Increased Damage) and Armor Class (Increased Armor) buffs are applied through your Estate.
Gems[]
Listed below are considered the gems you should collect to strengthen your bow/arrow character, broken down into 5 categories:
- Damage: Increases the damage you deal. Dragon Fang and Dragon Tear are the strongest in this category.
- Defense: Increases your armor to reduce damage taken. Dragon Tear and Frozen Tear are the best here. Ruby and Bloodrock provide healing instead of armor, and are useful in the early game.
- Accuracy: Increases your hit chance against enemies. Lazurite is the best in this category.
- Utility: Provides various bonuses, None of them are considered the best, as they do things such as boosting resource, mastery, exp, gold, etc rates.
- Fodder: These gems provide little to no benefit to you.
Gems:
- Damage: Dragon Fang, Dragon Tear, Kunzite, Kyanite, Pyrite, Sapphire, Aquamarine, Sunstone, Azurite.
- Defense: Dragon Tear, Frozen Tear, Ruby, Bloodrock
- Accuracy: Lazurite, Opal, Rogueite, Emerald, Moonstone, Kunzite, Kyanite, Pyrite
- Utility: Malachite, Pebble, Atmashidade, Diamond, Citrine, Petalite, Quartz, Cobalt, Jade, Howlite, Jaspers, Tigers Eye
- Fodder: Tourmaline, Hiddenite, Amber, Iolite, Garnet, Pearl, Corundum, Black Pearl, Zoisite, Apatite, Rosalite, Moonfang, Wulfenite, Obsidian, Blood Ruby, Blood Tourmaline, Blood Fang, Bloodstone
Class Gems[]
While killing monsters, you have a small chance to obtain a Class Gem instead. This is a gem that is always helpful towards whatever race & class you are using. You have a base chance of 2% to obtain one, up-gradable through your Estate.
For Sharpshooters, these are your class gems:
- Opal
- Dragon Fang
- Rogueite
- Lazurite (rare)
Vampire[]
Drain spells classify you as a Vampire, determined by a drain spell being equipped in the SPELL ONE gear slot, with VIT being your highest base stat. Failure to do this will result in your class bonus not applying, and a message will appear when fighting that tells you that your stats or gear is incorrect based on what is equipped.
Stats[]
(Best to Worst):
- VIT- Increases your Health Pool and is the metric used to equip Staves, drain spells, and armor
- WIS - Increases your accuracy. Not used often other than early game since VIT provides WIS as well (but not as much)
- STR - You should never increase this. Staffs are what vamps use in their weapon slots mainly but require VIT instead.
- NTL - You should never increase this.
- DEX - You should never increase this.
Perks[]
- Considered a Tank Class
- VIT as the primary stat - VIT is used for all drain spell and armor requirements.
- Access to powerful Fusion Gems (Blood Ruby, Blood Tourmaline, Blood Fang, Bloodstone)
- Obtains a Blood Paragon accessory that grows in power from a Conquest.
- Relies in Gear, Clan Misc Building, Masteries, and Bloodstones to provide Armor Class, as everything else does not provide any (such as shields or Emblems)
- Additional Armor Class (Increased Armor) and Blood Paragon buffs are applied through your Estate.
Gems[]
Listed below are considered the gems you should collect to strengthen your vampire character, broken down into 5 categories:
- Damage: Increase the damage you deal. Blood Fang is the strongest in this category.
- Defense: Increase your armor to reduce damage taken. Blood Ruby & Bloodstone are the best here. Ruby and Bloodrock provide healing instead of armor, and are useful in the early game.
- Accuracy: Increase your hit chance against enemies. Bloodstone provides the best boost here, with Blood Ruby, Blood Tourmaline, and Blood Fang also providing accuracy boosts.
- Utility: Provides various bonuses, None of them are considered the best, as they do things such as boosting resource, mastery, exp, gold, etc rates.
- Fodder: These gems provide little to no benefit to you.
Gems:
- Damage: Blood Fang, Bloodstone, Blood Tourmaline, Apatite, Rosalite, Zoisite
- Defense: Bloodstone, Blood Ruby
- Accuracy: Bloodstone, Blood Fang, Blood Ruby, Blood Tourmaline, Apatite, Rosalite, Zoisite
- Utility: Malachite, Pebble, Atmashidade, Diamond, Citrine, Petalite, Quartz, Cobalt, Jade, Howlite, Jaspers, Tigers Eye
- Fusion (To make all Blood Gems): Ruby, Iolite, Tourmaline, Garnet, Bloodrock, Hiddenite, Blood Ruby, Blood Tourmaline
- Fodder: Everything else
Class Gems[]
While killing monsters, you have a small chance to obtain a Class Gem instead. This is a gem that is always helpful towards whatever race & class you are using. You have a base chance of 2% to obtain one, up-gradable through your Estate.
For Vampires, these are your class gems:
- Ruby
- Garnet
- Tourmaline
- Iolite
- Bloodrock
- Hiddenite
- Blood Ruby (rare)
- Blood Tourmaline (rare)
- Blood Fang (rare)
Werewolf[]
Claws classify you as a Werewolf, determined by claws being equipped in both RIGHT HAND and LEFT HAND gear slots, with STR being your highest base stat. Failure to do this will result in your class bonus not applying, and a message will appear when fighting that tells you that your stats or gear is incorrect based on what is equipped.
Stats[]
(Best to Worst):
- STR - Increases your damage and accuracy, with it also being metric to equip higher leveled claws
- VIT - Increases your Health Pool and is the metric to equip higher leveled armor
- NTL - Is the metric used to equip higher leveled arcane spells (additional armor bonus)
- WIS - You should never increase this.
- DEX - You should never increase this.
Perks[]
- Considered a Damage Class
- STR as the primary stat - DEX does absolutely nothing for werewolves
- Claws give bonus Item Class (Damage), Damage Multiplier, and Hit Chance
- 2x Critical Hit Damage.
- 1.15x Hit Chance Bonus that can be increased through your Estate.
- 12% Godly Item Class Bonus when both are godly-tier that can be increased through your Estate.
- Must have Claws equipped in RIGHT HAND and LEFT HAND gear slots.
Gems[]
Listed below are considered the gems you should collect to strengthen your wolf character, broken down into 5 categories:
- Damage: Increases the damage you deal. Moon Fang, Wulfenite, Dragon Fang, and Dragon Tear are the strongest in this category.
- Defense: Increases your armor to reduce damage taken. Dragon Tear and Frozen Tear are the best here. Ruby and Bloodrock provide healing instead of armor, and are useful in the early game.
- Accuracy: Increases your hit chance against enemies. Moonfang and Wulfenite are the best in this category.
- Utility: Provides various bonuses, None of them are considered the best, as they do things such as boosting resource, mastery, exp, gold, etc rates.
- Fodder: These gems provide little to no benefit to you.
Gems:
- Damage: Moonfang, Wulfenite, Dragon Fang, Dragon Tear, Sapphire, Aquamarine, Sunstone, Kunzite, Kyanite, Pyrite
- Defense: Dragon Tear, Frozen Tear, Ruby, Bloodrock
- Accuracy: Moonfang, Wulfenite. Kunzite, Kyanite, Pyrite, Sapphire, Aquamarine, Sunstone
- Utility: Malachite, Pebble, Atmashidade, Diamond, Citrine, Petalite, Quartz, Cobalt, Jade, Howlite, Jaspers, Tigers Eye
- Fodder: Tourmaline, Hiddenite, Amber, Iolite, Garnet, Pearl, Corundum, Black Pearl, Zoisite, Apatite, Rosalite, Obsidian, Blood Ruby, Blood Tourmaline, Blood Fang, Bloodstone, Emerald, Moonstone, Opal, Lazurite
Class Gems[]
While killing monsters, you have a small chance to obtain a Class Gem instead. This is a gem that is always helpful towards whatever race & class you are using. You have a base chance of 2% to obtain one, up-gradable through your Estate.
For Werewolves, these are your class gems:
- Sapphire
- Dragon Fang
- Rogueite
- Wulfenite (rare)
Necromancer[]
Using Death spell will classify you as a Necromancer. They gain an extra currency called bones that they can use to purchase summoned undead monsters as an extra gear slot that provides them various bonuses! There are 25 summons total, and eventually you'll unlock up to *two* extra gem slots to equip yourself with. Bones and summons are only visible if DEATH is in your primary slot and WIS is your highest stat. Summons are located at the magic shop.
Stats[]
(Best to Worst):
- WIS - Increases your casting accuracy.
- VIT - Increases your Health Pool and is the metric to equip higher leveled armor.
- NTL - Increases your casting damage and is the metric used to equip higher leveled spells.
- STR - You should never increase this, but might be useful as its for equipping stronger shields.
- DEX - You should never increase this.
Perks[]
- Necromancer Class
- WIS is your primary stat
- NEW CURRENCY: Bones - gain 1 bone per kill. Increase your rate through gear upgrades, purchasing summons, and Estate.
- NEW GEAR SLOT: Summons - Located at the magic shop, you use your bones to purchase summons, which provide you increasingly minor buffs that also increase bone generation.
- Both bones and summons are only visible if DEATH is your primary spell and WIS your highest stat.
- 1% Chance to instantly kill your opponent.
- Bone generation is affected by BT, PBT, and Ironman Gold bonuses.
- Summons have no resale value, and are not tradable.
- Instant kill and bone generation buffs are applied through your Estate.
Gems[]
- See Caster gems
Reaper[]
Using a scythe will classify you as a Reaper. They gain an extra resource called souls (gain the souls of your enemies to empower you!) that they can use to purchase permanent upgrades to empower themselves using the souls of the dead. DEX must be your highest stat.
Stats[]
(Best to Worst):
- DEX - Increases your weapon accuracy.
- STR - Increases your weapon damage.
- VIT - Increases your Health Pool and is the metric to equip higher leveled armor.
- NTL - You likely shouldn't increase this, but its the metric used to equip higher leveled death spells (for armor).
- WIS - You should never increase this.
Perks[]
- Soul Class
- DEX is your primary stat
- 2H weapon (Scythe) - one scythe will equip in both RH and LH slots!
- Gear upgrades will bypass double hit checks, allowing you to strike your enemies multiple times (up to 6 hits).
- Gems in your scythe are 2x more effective than in other gear.
- Weapon FP cost is 2.5x than normal
- NEW RESOURCE: Souls - gain 1 soul per kill. Cannot increase rate.
- NEW SHOP: Soul Shop! Located in the inventory tab next to Clan Armory, you can use your collected souls to purchase a permanently +2 Item Class, +2 Armor Class, or +3% Hit Chance.
- 1st upgrade starts at 10,000 souls (or 10k kills)
- Each soul upgrade increases the price by 6.5%, with Bonus Time (not PBT or IM bonuses) decreasing the price increase.
- Soul upgrades only affect you if Scythe is equipped and DEX is your highest stat.
- Uses Death spells instead of Arcane to gain extra armor.
- Weapon FP Cost can be reduced through your Estate.
Gems[]
- See Fighter gems