Overview[]
Alignment is a cosmetic enhancement of your characters morality. You can be good, bad, or neutral. Everyone starts out at neutral (0) alignment. This metric is entirely for cosmetic purposes only changes the color of your name in the chat windows.
Display Alignment[]
In Game Settings, you can set yourself to only gain positive or negative alignment, completely ignoring gaining what you do not want.
You can also choose between using alignment color or emblem color to display in chats.
Gaining Alignment[]
You can gain alignment through a few ways:
- Some Zones naturally will give random positive or negative alignment.
- PKing - killing another player will give you -1.
- Killing Special Monsters:
- Undead gives +1
- Scoundrel gives +2
- Villain gives +3
- Overlord gives +5
- Saint gives -1
- Harlot gives -2
- Hero gives -3
- Guardian gives -5
Good[]
To become good, you need 100 or more alignment. On top of your chat color becoming yellow, when players use the in-game command /id [name], it'll display your alignment title as well.
Range | ID Title |
---|---|
100-249 | Good |
250-499 | Favorable |
500-749 | Courageous |
750-999 | Treasured |
1,000-1,999 | Holy |
2,000-3,499 | Saintly |
3,500-4,999 | Angelic |
5,000-7,499 | Heavenly |
7,500-9,999 | Celestial |
10,000+ | Divine |
Bad[]
To become evil, you need -100 or less alignment. On top of your chat color becoming red, when players use the in-game command /id [name], it'll display your alignment title as well.
Range | ID Title |
---|---|
100-249 | Evil |
250-499 | Corrupt |
500-749 | Nefarious |
750-999 | Malevolent |
1,000-1,999 | Hellish |
2,000-3,499 | Depraved |
3,500-4,999 | Immoral |
5,000-7,499 | Vile |
7,500-9,999 | Demonic |
10,000+ | Satanic |